so, what happens if you "supress your curse" when you find your first weapon? Is there an alternate skill tree or some other difference or do you just keep your 2 willpower and not get use curses? I'd love to do the whole "redeemed villian" thing but I'd rather not just skip what seems like a pretty important facet of the class. By the way, Cursed can only use axes or weapons that they've cursed. Do axes augment skills like Slash, or just cursed weapons?
Thanks in advance.
curse supression
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- Archmage
- Posts: 372
- Joined: Fri Jan 20, 2012 12:13 am
Re: curse supression
If you suppress the curse you just don't get the tree. Later, it's possible to get that tree by opening coffins in the Last Hope Graveyard, but it's not guaranteed and you can do it with any class, not just cursed.
I think the "can only use axes or cursed weapons" restriction is outdated, and in any case they don't get the boost from uncursed weapons.
I think the "can only use axes or cursed weapons" restriction is outdated, and in any case they don't get the boost from uncursed weapons.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
Re: curse supression
That choice was put in when people were complaining about being forced to take a point in the tree at birth (back when the curse tree was more obnoxious). There is no consequence other than -2 Willpower, but I was considering eventually working on an add-in quest for the class. Cursed really could use some backstory, explanation and flavor. If I get the time, I'll work on it as I have a few ideas. I like the idea of being redemed or falling into madness, so that choice would probably continue to its logical conclusion. As it is, the dialog is pretty much just a teaser.
Also, axes and cursed items no longer have any impact on the talents. Axes were changed to open up other combat styles (shields, dual wield, etc). Cursed items are optional, so it didn't seem fair to add an extra penalty.
Also, axes and cursed items no longer have any impact on the talents. Axes were changed to open up other combat styles (shields, dual wield, etc). Cursed items are optional, so it didn't seem fair to add an extra penalty.
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- Posts: 2
- Joined: Fri Feb 10, 2012 6:12 pm
Re: curse supression
Ahh okay. Thanks.
The curse system seems neat. I'll definitely play around with it. I would definitely run a cursed-redeemed later on if that should come to exist
So, do the talents that say they get bonuses from cursed weapons still do so?
Also, getting the tree on another class seems like fun. Off to Last Hope, fellas.
The curse system seems neat. I'll definitely play around with it. I would definitely run a cursed-redeemed later on if that should come to exist

So, do the talents that say they get bonuses from cursed weapons still do so?
Also, getting the tree on another class seems like fun. Off to Last Hope, fellas.