Atamathon

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Verily
Posts: 4
Joined: Fri Dec 16, 2011 4:49 am

Atamathon

#1 Post by Verily »

I should have heeded the warning. o.o

"Atamathon the Giant Golem hits Hrolf for 1192 fire damage."

Never, ever again shall I touch the foul device! ;;

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: Atamathon

#2 Post by rangerjeff »

Hey, as long as there's a thread with this topic already, might as well use it.

So, just activated Atamathon for the first time, checked out his talents, and immediately hasted and then hit my movement infusion to get the hell out. I mean, he looks unbeatable. Single hit and I'm dead. 80% damage resist all, and half of the last 20% is reflected back. 1500+ damage attacks, 12,000hp or whatever. Just wondering what people can do to get around this. And if there's a reward for doing so. Not that I'm going to try it this time, on my Blood of Life life and 18 levels higher than any previous character of mine.

darkgod
Master of Eyal
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Re: Atamathon

#3 Post by darkgod »

It took the greatest orc (and probably one of the greatest mortal at all) to stop Atamathon. You are not Garkul :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Toxic_Chicken
Cornac
Posts: 42
Joined: Sat Jan 14, 2012 7:23 pm

Re: Atamathon

#4 Post by Toxic_Chicken »

I beat Atamathon twice (before and after Atamathon's buff). You used to get a bunch of gems. Oh, and an achievement. I think you get plain vorutun jewelry now. My necromancer nearly died twice against the improved Atamathon. I abused Curse of the Meek and channeling items to win.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Atamathon

#5 Post by lukep »

I just beat Atamathon with a Bulwark. The main things I had to help were 67 DEF and the Fiery Choker, along with 1900+ HP.

Atamathon has 61 accuracy, so if you can get good enough DEF, you can avoid his melee damage. The Fiery Choker heals you 30% of all fire damage done to you. With 70% resist fire and the 30% healing, you take effectively no damage from Fire. If you have a healing mod above 100%, you actually heal. It is important to keep about 1000 HP/shield in reserve, against unexpected bursts of damage.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Atamathon

#6 Post by donkatsu »

Garkul only won because he kept spamming Skullcracker on it. Use a sufficiently powerful confuse of your own and the sad little golem won't even be able to fight back.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Atamathon

#7 Post by bricks »

I probably won't even touch Ata unless the encounter gets changed again. Way too dangerous without some sort of insane defensive capabilities, like lukep pointed out.
Sorry about all the parentheses (sometimes I like to clarify things).

Grey
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Re: Atamathon

#8 Post by Grey »

I think the intention is for it to be an optional superboss that most players won't want to even approach.
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darkgod
Master of Eyal
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Re: Atamathon

#9 Post by darkgod »

yup
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: Atamathon

#10 Post by rangerjeff »

that's what I figured. I used to DM for DnD and it was a great thing to add on occasion, the unbeatable encounter you have to decide to run away from, and maybe come back to when you're really tough. Otherwise players just think they should be able to beat anything you give them, and they stop being afraid and thinking about dying.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: Atamathon

#11 Post by overgoat »

Maybe a dumb question, but how do you wake up Atamathon?

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: Atamathon

#12 Post by rangerjeff »

go to the East, come back, go the the Sandworm Lair and beat the new boss that's wandering around the 1st floor (which is stable now), get the ruby he drops, go stick it in Atamathon, and he wakes up.

overgoat
Wyrmic
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Re: Atamathon

#13 Post by overgoat »

Thanks!

Tom
Spiderkin
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Re: Atamathon

#14 Post by Tom »

rangerjeff wrote:go to the East, come back, go the the Sandworm Lair and beat the new boss that's wandering around the 1st floor (which is stable now), get the ruby he drops, go stick it in Atamathon, and he wakes up.
Very evil to post this.
How can we resist...? :)

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