[v1.0.1] Old RPG Tileset & Darkwood UI

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Canderel
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Re: Old RPG Tileset/GUI - updated for beta 37

#106 Post by Canderel »

Hi the mods decided to move all the addons to the addons forums. I move it. Apologies if anyone's links got lost.

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#107 Post by daftigod »

Phillag - Sorry, I missed your post, just read it now. I'm not sure why the character isn't showing up for you, unfortunately. The only thing I can think of is maybe you chose a custom character sprite after you donated? If that's the case then try disabling it and see if the player dolls show up. Also, do you get an @ in the menu when you start a new character?

Canderal - It's cool :) I'll update the blog post to link to the new url


Redo-ing the helmets currently! The old ones were pretty plain jane. Also widened the head on this guy a tiny bit so he actually fits in one. And the mail now shows more ribs/chest hair/cleavage.
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skele_new_armor.png
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daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#108 Post by daftigod »

almost 400 oldrpg downloads this weekend! :shock: Wow! I wonder where it got posted? Considering there's been 750 total DL's so far, that's a pretty big spike in traffic. :)

naptimeismagic
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Re: Old RPG Tileset/GUI - updated for beta 37

#109 Post by naptimeismagic »

Can't wait for the next release. Any plans on adding more non-base sprites?

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#110 Post by daftigod »

Yes! I promise to get this 100% complete someday. Unfortunately I'm slow, so it won't be any time soon. I've decided to release a patch with some new stuff in the meanwhile. To install, you need to jump through a couple of rings though.

1. navigate to your t-engine\game\addons\ folder

2. change the old rpg file extension from .teaa to .zip. a teaa file is just a zip with a different name.

3. if you have winzip or 7zip or winrar (or linux/mac alternative), you can right click on the tome-oldrpg-beta37-nomusic.zip and "Extract To -> \tome-oldrpg-beta37-nomusic\ ". the new folder must be named \tome-oldrpg-beta37-nomusic\ and it must have the same directory structure (overload\data\gfx\oldrpg\). if not, the game will not validate online!

4. download the patch below named tome-oldrpg-beta37-nomusic.zip

5. extract it to the same folder (addons\tome-oldrpg-beta37-nomusic\), overwriting all files.

link removed; see OP for new version tome-oldrpg-beta37-nomusic.zip (6 MB)

new stuff
-Many many new armors for the player doll. most should fit properly now
-some small changes to the base player sprites to fit with armor better
-lich doll!
-about 25 new or changed npcs. came to a decent compromise on the daikara monsters :)
-some parts of walls are now slightly transparent so you can see the health bars
-recolored or changed some objects. trying to get some consistency for the robes
-the infusion shop in elf town now has an infusion instead of a rune sign
Attachments
daikara-patch.png
daikara-patch.png (130.22 KiB) Viewed 8923 times
Last edited by daftigod on Wed Mar 07, 2012 5:19 am, edited 1 time in total.

naptimeismagic
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Re: Old RPG Tileset/GUI - updated for beta 37

#111 Post by naptimeismagic »

Whoa, ask and you shall receive! :D Going to apply this now. Also, on an unrelated note, I've decided to try out Rogue Survivor sometime in the near future because of your tileset. I really wish I could appreciate the oldschool ASCII, as I'm sure it would open up a much wider world of roguelikes... but, I'm a sucker for graphics. Oh well, what can I say.

edit: Aww yeah, Mr. T brawler.

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#112 Post by daftigod »

the overhaul on the armor is coming along :D
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b28.png
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daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#113 Post by daftigod »

Taking a stab at the new UI!

Minimalism!
ui-wip.png
ui-wip.png (126.41 KiB) Viewed 8796 times
Wood!
ui-wip2.png
ui-wip2.png (63.99 KiB) Viewed 8796 times
Transparency!
ui-wip3.png
ui-wip3.png (114.26 KiB) Viewed 8796 times

Rectifier
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Re: Old RPG Tileset/GUI - updated for beta 37

#114 Post by Rectifier »

Wow, very nice :mrgreen:

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#115 Post by daftigod »

Thanks :)

Here's a full shot (still wip)

http://imgur.com/dMVpF
Last edited by daftigod on Fri Feb 10, 2012 5:36 am, edited 2 times in total.

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#116 Post by daftigod »

UI "finished" :)

Image

Is there any way to modify the default menu graphics using an addon? They are located in the engine\data\gfx directory, not the modules\data\gfx so I'm not sure if an addon could overload there.

darkgod
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Re: Old RPG Tileset/GUI - updated for beta 37

#117 Post by darkgod »

Ahah neat !!

Yes an addon can overload/superload engine stuff too
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
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Re: Old RPG Tileset/GUI - updated for beta 37

#118 Post by edge2054 »

That screen shot brings back fond memories of that 8-bit sound RPG games would always play when they printed words, one letter at a time, to the screen.

Seriously it's looking amazing daftigod, I know you have quite a few fans in the SA thread too. I'm going to have to give it a serious try come b38 :)

daftigod
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Re: Old RPG Tileset/GUI - updated for beta 37

#119 Post by daftigod »

Sweet! Can I ask how to do it? :oops:

I've tried making an \engines\te4-0.9.38\data\gfx\ui\ directory in the \overload\ folder without any luck. Not really sure what else to try, and I can't find an existing addon that modifies the engine files to emulate. I'll trade a new version of oldRPG for this info! :)

I'm working with the latest SVN that Jerle released for windows a couple nights ago. (38.020712)

edge - you have no idea how hard that's making me smile. :D It's about time you checked it out!

tiger_eye
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Re: Old RPG Tileset/GUI - updated for beta 37

#120 Post by tiger_eye »

daftigod wrote:Sweet! Can I ask how to do it?
I think you can do it just like you're overloading module data.

For example, if you want to change the cursor: game/engines/default/data/gfx/cursor.png

then you would make the file in your addon: tome-your_addon/data/gfx/cursor.png (or maybe in "tome-your_addon/overload/data/gfx/cursor.png")

I haven't actually tested this, but I think it should work. Good luck!
darkgod wrote:OMFG tiger eye you are my hero!

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