So, here are two ideas for some new subraces of already existing races.Edit: the updated version of ideas for both Gnome and Deep Dwarf is lower in the thread.
Deep Dwarf
Subrace of: Dwarf
Ancestors of these rare kind of dwarves were an outcast clan, banished for crime of incest commited by their leaders. With the "kill-on-sight" warrant placed on their heads, the clan ventured underground, deep below the normal depths occupied by mountain dwarves. Centuries of living in strong background magical radiation, coupled with inbreeding, resulted in strange mutations, leaving them unable to cross-breed with normal mountain dwarves. They are slower and weaked than their kin, but possess unearthly resilience and affinity to stone unparallelled by anyone.
stats: +8 CON, -2 STR, -2 DEX, -2 CUN, -2 MAG, 0 WILL.
Hp per level: 16
Racial powers:
STONE RESILIENCE
passive
with each 10% of health below max, increase resistance_all and regeneration by talent_level
TAKE ROOTS
activated power
instant
remove physical conditions
apply PINNED condition for 12-talent_level*2 turns
increase resistance_all by 50%
decrease all health effects by 50%
STONE FURY
activated power
instant
unleash nature damage depending on max(physical_power, spell_power) around char, radius 1
increase physical and spell power by talent_level*4 for talent_level*5 rounds
lower mental resistance by 15-talent_level*2
BLESSING OF THE EARTHMOTHER
activated power
for 5+talent_level*2 turns, enemies hitting PC with physical attacks are subject to the following:
- nature damage equal to 10+talent_level*2 [on talent level 1]
- chance to lower armor by 10+talent_level, equal to talent_level*2 [on talent level 2]
- chance for getting disarmed equal to talent_level [on talent level 3]
- chance for getting slowed equal to talent_level [on talent level 4]
- chance for getting blinded qual to talent_level [on talent level 5]
Unlocked by:
killing backup guardian of the starting dwarf zone
Gnome
Subrace of: Halfling
This small folk living in undermountain regions of the continent is believed to be a strain of Halflings, driven underground by their obsession for gems. Years of living underground left forced them to develop their own survival tactic - combination of quick feet, quick thinking and dependency on magic inherent in gems found throughout the continent.
stats: -2 STR, +4 DEX, +4 WILL, -2 CON
Hp per level: 11
Racial powers:
QUICK THINKING
passive
talent_level*4 chance to remove 1 turn of timeout from 1/3/5 random abilities whenever hit by more than 15-talent_level*2 max_hp of damage.
QUICK OF FEET
passive
increase movement speed by 5+talent_level*2
UNDERGROUND SIGH
passive
increase infravision and see invisible by 5+talent_level*2
allow for random generation of gems when a natual wall is brought down. Chance = talent_level*2
GEM MASTERY
activated power
instant
Consumes a gem from inventory, of power no higher than talent_level.
Grants the effect of the gem for 15+talent_level*2 turns.
Unlocked by:
Succeeding in Jeweler quest as a Halfling