[b37] Various Things
Moderator: Moderator
[b37] Various Things
Hi there, there a more things i mentioned:
- Links in ToME didnt work (nothing happens on clicking) (Windows 7 Prof. x64 & OpenSUSE)
- I set resolution to 1920x1200 Fullscreen, but everytime when i start the Game it asks me if the resolution is okay
- Charakter-Statistics on side didnt work (seen blog-entry)
- Links in ToME didnt work (nothing happens on clicking) (Windows 7 Prof. x64 & OpenSUSE)
- I set resolution to 1920x1200 Fullscreen, but everytime when i start the Game it asks me if the resolution is okay
- Charakter-Statistics on side didnt work (seen blog-entry)
Re: [b37] Various Things
I'm also experiencing the "Accept new resolution"? confirm coming up at the start of every game (set at 1440x900 Fullscreen).
Re: [b37] Various Things
Also confirming on the resolution thing. I find it has to load unless I tell it 'Revert', where it looks odd on the menu but then reverts to the chosen resolution once I start the game.
Re: [b37] Various Things
Curious, are all three of you running/compiled from linux distros in one form or another?
Re: [b37] Various Things
No, I'm running Win XP.
Re: [b37] Various Things
i have the resulution-bug with win 7 x64, didnt try it under linux
Re: [b37] Various Things
Hmm, look through stderr.txt and te4_log.txt, and either use pastebin or attach them here.
Re: [b37] Various Things
okay, here log, stderr didnt exist.
Code: Select all
[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1916 1174 from 1916 1174
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0b5a9c00
Stored entities list object table: 0x0b5aaf38
Stored entities list trap table: 0x0b5aafc0
Generating cavern
Floodfill group 1 14
Floodfill group 5 66
Floodfill group 14 38
Floodfill group 22 904
Floodfill group 37 16
Floodfill group 162 22
Floodfill group 193 57
Floodfill group 300 12
Floodfill group 349 8
Floodfill group 458 12
Floodfill group 544 9
Floodfill group 593 14
Floodfill group 756 45
Floodfill group 1052 3
Floodfill group 1078 1
Floodfill group 1191 4
Floodfill group 1192 2
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_floor1.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 265 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 265 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 269 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 269 learning T_FLAME true 2
Loading tile npc/canine_w.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 272 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 272 learning T_FLAME true 2
Loading tile npc/troll_c.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 286 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 286 learning T_FLAME true 2
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor6.png
Loading tile terrain/crystal_floor8.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed Shuro2005
Using cached font /data/font/VeraBd.ttf 16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1916 1174
[RESOLUTION] changed to 1920 1200
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1920 1200
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1916 1174 from 1916 1174
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0b5a9c00
Stored entities list object table: 0x0b5aaf38
Stored entities list trap table: 0x0b5aafc0
Generating cavern
Floodfill group 1 14
Floodfill group 5 66
Floodfill group 14 38
Floodfill group 22 904
Floodfill group 37 16
Floodfill group 162 22
Floodfill group 193 57
Floodfill group 300 12
Floodfill group 349 8
Floodfill group 458 12
Floodfill group 544 9
Floodfill group 593 14
Floodfill group 756 45
Floodfill group 1052 3
Floodfill group 1078 1
Floodfill group 1191 4
Floodfill group 1192 2
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_floor1.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 265 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 265 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 269 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 269 learning T_FLAME true 2
Loading tile npc/canine_w.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 272 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 272 learning T_FLAME true 2
Loading tile npc/troll_c.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 286 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 286 learning T_FLAME true 2
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor6.png
Loading tile terrain/crystal_floor8.png
Loading tile player/humanoid_human_riala_shalarak.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed Shuro2005
Using cached font /data/font/VeraBd.ttf 16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1916 1174
[RESOLUTION] changed to 1920 1200
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Shuro\\T-Engine\4.0
bootstrap
D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1920x1200 Fullscreen 1920 1200 true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 1920 1200 from 1920 1200
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login Shuro2005
[PROFILE] Main thread got authed Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x098cab00
Stored entities list object table: 0x098cbe38
Stored entities list trap table: 0x098cbec0
End Room: nil
Loading tile terrain/flower.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 311 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 311 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile terrain/grass.png
Loading tile terrain/flower_06.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/flower_04.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_04.png
Loading tile invis.png
Loading tile terrain/grass/grass_2_05.png
Loading tile terrain/grass/grass_8_02.png
Loading tile terrain/grass/grass_6_03.png
Loading tile terrain/grass/grass_4_04.png
Loading tile terrain/grass/grass_inner_7_03.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_inner_1_03.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_2_03.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_05.png
Loading tile terrain/grass/grass_inner_1_02.png
Loading tile terrain/grass/grass_9_03.png
Loading tile terrain/grass/grass_3_03.png
Loading tile terrain/grass/grass_2_04.png
Loading tile terrain/grass/grass_6_02.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_2_02.png
Loading tile terrain/grass/grass_4_03.png
Loading tile terrain/grass/grass_inner_3_03.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_8_04.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_8_03.png
Loading tile terrain/grass/grass_inner_3_02.png
Loading tile terrain/grass/grass_1_03.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_8_05.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile player/humanoid_halfling_protector_myssil.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
[PROFILE] waiting for first auth
[PROFILE] reusing login Shuro2005
[PROFILE] Main thread got authed Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x098cab00
Stored entities list object table: 0x098cbe38
Stored entities list trap table: 0x098cbec0
End Room: nil
Loading tile terrain/flower.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 311 learning T_MANATHRUST true 3
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 311 learning T_FLAME true 2
Loading tile npc/skeleton_mage.png
Loading tile terrain/grass.png
Loading tile terrain/flower_06.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/flower_04.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/mushroom_04.png
Loading tile invis.png
Loading tile terrain/grass/grass_2_05.png
Loading tile terrain/grass/grass_8_02.png
Loading tile terrain/grass/grass_6_03.png
Loading tile terrain/grass/grass_4_04.png
Loading tile terrain/grass/grass_inner_7_03.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_inner_1_03.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_2_03.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_05.png
Loading tile terrain/grass/grass_inner_1_02.png
Loading tile terrain/grass/grass_9_03.png
Loading tile terrain/grass/grass_3_03.png
Loading tile terrain/grass/grass_2_04.png
Loading tile terrain/grass/grass_6_02.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_2_02.png
Loading tile terrain/grass/grass_4_03.png
Loading tile terrain/grass/grass_inner_3_03.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_8_04.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_8_03.png
Loading tile terrain/grass/grass_inner_3_02.png
Loading tile terrain/grass/grass_1_03.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_02.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_8_05.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile player/humanoid_halfling_protector_myssil.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead getnews
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
Re: [b37] Various Things
I have this as well (Win 7)
Re: [b37] Various Things
te4_log.txt, immediately after booting game then exiting:
stderr.txt consisted of a single line : PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
Things I find interesting :
This sounds a lot like a generic "dunno, so here's the default" message, which is odd because my video card does have drivers installed.
And :
Then :
But then there's :
This is a weird sequence. My resolution is 1680X1050 fullscreen, same as my desktop. It looks like it opens with 800X600, switches to my chosen resolution...from 1680X1030? Then when I tell it nevermind, it reverts to 1680X1030, for some reason. A quick check of my resolution.cfg shows it to be correctly set to 1680X1050 fullscreen.
Incidentally, here's the te4_log.txt when I click "accept" instead :
Code: Select all
[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06eb0bb0
Remapping DROP_FLOOR table: 0x06eb91d0
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06eb0c10
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06eb92c0
Remapping SHOW_TIME table: 0x06eb9320
Remapping ATTACK_OR_MOVE_UP table: 0x06eb9580
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06eb95e0
Remapping MOVE_STAY table: 0x06eb9640
Remapping RUN_RIGHT_UP table: 0x06eb9690
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06eb9878
Remapping MOVE_RIGHT_DOWN table: 0x06eb98d8
Remapping ATTACK_OR_MOVE_DOWN table: 0x06eb9928
Remapping REST table: 0x06eb9988
Remapping MOVE_DOWN table: 0x06eb99d8
Remapping SHOW_QUESTS table: 0x06eb9a28
Remapping CHANGE_LEVEL table: 0x06eb9a78
Remapping MOVE_LEFT_UP table: 0x06eb9258
Remapping WEAR_ITEM table: 0x06eb9b08
Remapping RUN table: 0x06eb93a8
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06eb94f0
Remapping MOVE_LEFT_DOWN table: 0x06ebb868
Remapping USE_TALENTS table: 0x06eb9728
Remapping SHOW_INVENTORY table: 0x06eb9778
Remapping MOVE_LEFT table: 0x06eb97c8
Remapping TOGGLE_BUMP_ATTACK table: 0x06eb9540
Remapping USE_ITEM table: 0x06ebc4a0
Remapping RUN_LEFT_UP table: 0x06ebc0d0
Remapping RUN_LEFT_DOWN table: 0x06ebb8b8
Remapping ATTACK_OR_MOVE_LEFT table: 0x06ebb918
Remapping LEVELUP table: 0x06ebc3f0
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06ebb9c8
Remapping PICKUP_FLOOR table: 0x06ebba28
Remapping TAKEOFF_ITEM table: 0x06ebc390
Remapping MOVE_RIGHT table: 0x06ebb978
Remapping USERCHAT_SHOW_TALK table: 0x06ebc130
Remapping MOVE_UP table: 0x06ebc180
Remapping RUN_UP table: 0x06ebc2d0
Remapping SHOW_CHARACTER_SHEET table: 0x06ebc1d0
Remapping RUN_AUTO table: 0x06ebc280
Remapping SHOW_EQUIPMENT table: 0x06ebc220
Remapping RUN_RIGHT_DOWN table: 0x06ebc330
Remapping LOOK_AROUND table: 0x06eb9818
Remapping MOVE_RIGHT_UP table: 0x06ebb818
Remapping RUN_DOWN table: 0x06ebc440
Remapping QUICK_SWITCH_WEAPON table: 0x06ebba78
Remapping RUN_RIGHT table: 0x06ebc500
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1030 from 1680 1030
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x079baee0
Stored entities list object table: 0x079bc218
Stored entities list trap table: 0x079bc2a0
loaded room generator random_room function: 0x078f4a88
room generator function: 0x078f4a88 is making a room
loaded room multi_pillar 12 9
alloc multi_pillar
room allocated at 34 1 with center 39 5
room generator function: 0x078f4a88 is making a room
loaded room generator simple function: 0x079e26b0
alloc simple10x8
room allocated at 7 31 with center 11 34
room generator function: 0x078f4a88 is making a room
alloc simple5x12
room allocated at 33 34 with center 35 39
room generator function: 0x078f4a88 is making a room
loaded room small_x 5 5
alloc small_x
room allocated at 28 18 with center 30 20
room generator function: 0x078f4a88 is making a room
loaded room big_cross 13 11
alloc big_cross
room allocated at 8 13 with center 14 18
room generator function: 0x078f4a88 is making a room
alloc simple5x10
room allocated at 22 13 with center 24 17
room generator function: 0x078f4a88 is making a room
loaded room inner_circle 8 8
alloc inner_circle
room allocated at 36 17 with center 39 20
room generator function: 0x078f4a88 is making a room
loaded room small_inner_cross 7 7
alloc small_inner_cross
room allocated at 19 33 with center 22 36
room generator function: 0x078f4a88 is making a room
loaded room inner_cross 10 10
alloc inner_cross
room allocated at 3 38 with center 7 42
room generator function: 0x078f4a88 is making a room
alloc inner_circle
room allocated at 17 40 with center 20 43
Begin tunnel 10 table: 0x07a06238
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/canine_w.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 274 learning T_LIGHTNING true 4
Loading tile npc/troll_mt.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 279 learning T_LIGHTNING true 4
Loading tile npc/troll_s.png
Loading tile npc/canine_ww.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_m.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_14.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x078f58b0
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1197, 1169 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Switching resolution to 1680x1030 1680 1030 false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
OpenGL max texture size: 8192
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
Things I find interesting :
Code: Select all
Available video driver: windows
Available video driver: dummy
And :
Code: Select all
[DO RESIZE] 800x600 (0)
Code: Select all
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
Code: Select all
Switching resolution to 1680x1030 1680 1030 false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
Incidentally, here's the te4_log.txt when I click "accept" instead :
Code: Select all
[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06eda150
Remapping DROP_FLOOR table: 0x06eda1e8
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06eda238
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06eda300
Remapping SHOW_TIME table: 0x06eda328
Remapping ATTACK_OR_MOVE_UP table: 0x06eda440
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06ed3f40
Remapping MOVE_STAY table: 0x06ed39f8
Remapping RUN_RIGHT_UP table: 0x06eda2d0
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06ed3a80
Remapping MOVE_RIGHT_DOWN table: 0x06ed3ae0
Remapping ATTACK_OR_MOVE_DOWN table: 0x06ed3b30
Remapping REST table: 0x06ed3b90
Remapping MOVE_DOWN table: 0x06eda378
Remapping SHOW_QUESTS table: 0x06eda3c8
Remapping CHANGE_LEVEL table: 0x06ed9858
Remapping MOVE_LEFT_UP table: 0x06ed98a8
Remapping WEAR_ITEM table: 0x06eda418
Remapping RUN table: 0x06ed9930
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06ed9990
Remapping MOVE_LEFT_DOWN table: 0x06edbea8
Remapping USE_TALENTS table: 0x06ed9a40
Remapping SHOW_INVENTORY table: 0x06ed96d0
Remapping MOVE_LEFT table: 0x06ed9720
Remapping TOGGLE_BUMP_ATTACK table: 0x06ed99e0
Remapping USE_ITEM table: 0x06edcae0
Remapping RUN_LEFT_UP table: 0x06edc710
Remapping RUN_LEFT_DOWN table: 0x06edbef8
Remapping ATTACK_OR_MOVE_LEFT table: 0x06edbf58
Remapping LEVELUP table: 0x06edca30
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06edc008
Remapping PICKUP_FLOOR table: 0x06edc068
Remapping TAKEOFF_ITEM table: 0x06edc9d0
Remapping MOVE_RIGHT table: 0x06edbfb8
Remapping USERCHAT_SHOW_TALK table: 0x06edc770
Remapping MOVE_UP table: 0x06edc7c0
Remapping RUN_UP table: 0x06edc910
Remapping SHOW_CHARACTER_SHEET table: 0x06edc810
Remapping RUN_AUTO table: 0x06edc8c0
Remapping SHOW_EQUIPMENT table: 0x06edc860
Remapping RUN_RIGHT_DOWN table: 0x06edc970
Remapping LOOK_AROUND table: 0x06ed9770
Remapping MOVE_RIGHT_UP table: 0x06ed97c0
Remapping RUN_DOWN table: 0x06edca80
Remapping QUICK_SWITCH_WEAPON table: 0x06edc0b8
Remapping RUN_RIGHT table: 0x06edcb40
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1030 from 1680 1030
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x0796c170
Stored entities list object table: 0x0796d4a8
Stored entities list trap table: 0x0796d530
Generating cavern
Floodfill group 1 13
Floodfill group 2 675
Floodfill group 17 36
Floodfill group 246 12
Floodfill group 337 21
Floodfill group 338 93
Floodfill group 359 70
Floodfill group 380 41
Floodfill group 710 6
Floodfill group 833 131
Floodfill group 855 45
Floodfill group 1020 64
Floodfill group 1171 7
Floodfill group 1177 19
Ok floodfill
Loading tile terrain/crystal_floor1.png
Loading tile terrain/crystal_alpha2.png
Loading tile terrain/crystal_alpha6.png
Loading tile terrain/crystal_alpha4.png
Loading tile terrain/crystal_alpha5.png
Loading tile terrain/crystal_alpha1.png
Loading tile terrain/crystal_alpha3.png
Loading tile terrain/crystal_floor1.png
Loading tile npc/troll_f.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_w.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/troll_c.png
Loading tile npc/canine_fox.png
Loading tile terrain/crystal_floor4.png
Loading tile terrain/crystal_floor7.png
Loading tile terrain/crystal_floor2.png
Loading tile terrain/crystal_floor8.png
Loading tile terrain/crystal_floor3.png
Loading tile terrain/crystal_floor5.png
Loading tile terrain/crystal_floor6.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x079524c8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 745, 962 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1030
[RESOLUTION] changed to 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: nil nil boot player false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread afc260)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread afca00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread afd168)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread afd6b0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread afdce0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread afe628)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread afea38)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
LuaVM: LuaJIT 2.0.0-beta8 x86
Reboot using te4 LATEST boot player false
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.37
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Varil\\T-Engine\4.0
bootstrap
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted: te4 0 9 37
[ENGINE LOADER] loading engine: 0 9 37 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.37.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN_LEFT table: 0x06d6c268
Remapping DROP_FLOOR table: 0x06d6c300
Remapping ATTACK_OR_MOVE_RIGHT_UP table: 0x06d6c350
Remapping ATTACK_OR_MOVE_LEFT_DOWN table: 0x06d6c418
Remapping SHOW_TIME table: 0x06d6c440
Remapping ATTACK_OR_MOVE_UP table: 0x06d6c558
Remapping ATTACK_OR_MOVE_LEFT_UP table: 0x06d6c5b8
Remapping MOVE_STAY table: 0x06d6c618
Remapping RUN_RIGHT_UP table: 0x06d6c668
Remapping ATTACK_OR_MOVE_RIGHT_DOWN table: 0x06d6c6c8
Remapping MOVE_RIGHT_DOWN table: 0x06d6c728
Remapping ATTACK_OR_MOVE_DOWN table: 0x06d6c778
Remapping REST table: 0x06d6c7d8
Remapping MOVE_DOWN table: 0x06d6c828
Remapping SHOW_QUESTS table: 0x06d6c878
Remapping CHANGE_LEVEL table: 0x06d6c8c8
Remapping MOVE_LEFT_UP table: 0x06d6c918
Remapping WEAR_ITEM table: 0x06d6cc70
Remapping RUN table: 0x06d6ccd0
Remapping USERCHAT_SWITCH_CHANNEL table: 0x06d6cd30
Remapping MOVE_LEFT_DOWN table: 0x06d6cf70
Remapping USE_TALENTS table: 0x06d6cde0
Remapping SHOW_INVENTORY table: 0x06d6ce30
Remapping MOVE_LEFT table: 0x06d6ce80
Remapping TOGGLE_BUMP_ATTACK table: 0x06d6cd80
Remapping USE_ITEM table: 0x06d6dba8
Remapping RUN_LEFT_UP table: 0x06d6d7d8
Remapping RUN_LEFT_DOWN table: 0x06d6cfc0
Remapping ATTACK_OR_MOVE_LEFT table: 0x06d6d020
Remapping LEVELUP table: 0x06d6daf8
Remapping ATTACK_OR_MOVE_RIGHT table: 0x06d6d0d0
Remapping PICKUP_FLOOR table: 0x06d6d130
Remapping TAKEOFF_ITEM table: 0x06d6da98
Remapping MOVE_RIGHT table: 0x06d6d080
Remapping USERCHAT_SHOW_TALK table: 0x06d6d838
Remapping MOVE_UP table: 0x06d6d888
Remapping RUN_UP table: 0x06d6d9d8
Remapping SHOW_CHARACTER_SHEET table: 0x06d6d8d8
Remapping RUN_AUTO table: 0x06d6d988
Remapping SHOW_EQUIPMENT table: 0x06d6d928
Remapping RUN_RIGHT_DOWN table: 0x06d6da38
Remapping LOOK_AROUND table: 0x06d6ced0
Remapping MOVE_RIGHT_UP table: 0x06d6cf20
Remapping RUN_DOWN table: 0x06d6db48
Remapping QUICK_SWITCH_WEAPON table: 0x06d6d180
Remapping RUN_RIGHT table: 0x06d6dc08
Switching resolution to 1680x1050 Fullscreen 1680 1050 true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1680 1050 from 1680 1050
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login varil
[PROFILE] Main thread got authed varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.37.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module tome-3.9.37.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.37
* Module: boot
** 0.9.37
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font /data/font/Vera.ttf 12
[ONLINE PROFILE] current character game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Using cached font /data/font/Vera.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list actor table: 0x07005fd0
Stored entities list object table: 0x06f8b4d8
Stored entities list trap table: 0x06f9e598
End Room: nil
Loading tile terrain/tree.png
Loading tile terrain/grass.png
Loading tile terrain/flower.png
Loading tile npc/canine_fox.png
Loading tile npc/canine_w.png
Loading tile npc/troll_s.png
Loading tile npc/canine_ww.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_f.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 285 learning T_LIGHTNING true 4
Loading tile npc/troll_mt.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_c.png
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 289 learning T_LIGHTNING true 4
Loading tile npc/troll_m.png
Loading tile npc/canine_warg.png
Loading tile terrain/tree_alpha8.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha6.png
Loading tile terrain/grass2.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha13.png
Loading tile terrain/grass.png
Loading tile terrain/flower_03.png
Loading tile terrain/tree_alpha10.png
Loading tile terrain/tree_alpha9.png
Loading tile terrain/tree_alpha11.png
Loading tile terrain/tree_alpha12.png
Loading tile terrain/tree_alpha7.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/flower_06.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_02.png
Loading tile terrain/flower_01.png
Loading tile terrain/flower_04.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x06ffe6d8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1281, 1188 ticks
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/VeraBd.ttf 16
Thanks for having fun!
Re: [b37] Various Things
Looks like both of you are running the game in full screen mode, try setting it to a windowed resolution smaller than your whole screen, post if that helps or not.
Re: [b37] Various Things
obliviously sayed that this is a fullscreen-problem. in windowed mode it didnt appear. Second test with a smaller Fullscreen mode, works without problems.
So this problem only appears on the same fullscreen resolution as the deskto.
So this problem only appears on the same fullscreen resolution as the deskto.
Re: [b37] Various Things
A strange problem, but glad that I helped you...sort of. 
