[b37] Various Things

Where bugs go to lie down and rest

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Shuro2005
Low Yeek
Posts: 5
Joined: Thu Jan 19, 2012 10:34 pm

[b37] Various Things

#1 Post by Shuro2005 »

Hi there, there a more things i mentioned:

- Links in ToME didnt work (nothing happens on clicking) (Windows 7 Prof. x64 & OpenSUSE)
- I set resolution to 1920x1200 Fullscreen, but everytime when i start the Game it asks me if the resolution is okay
- Charakter-Statistics on side didnt work (seen blog-entry)

Caal
Low Yeek
Posts: 8
Joined: Sun Jan 30, 2011 1:23 pm

Re: [b37] Various Things

#2 Post by Caal »

I'm also experiencing the "Accept new resolution"? confirm coming up at the start of every game (set at 1440x900 Fullscreen).

Varil
Halfling
Posts: 93
Joined: Mon Mar 01, 2004 6:58 pm

Re: [b37] Various Things

#3 Post by Varil »

Also confirming on the resolution thing. I find it has to load unless I tell it 'Revert', where it looks odd on the menu but then reverts to the chosen resolution once I start the game.

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37] Various Things

#4 Post by Rectifier »

Curious, are all three of you running/compiled from linux distros in one form or another?

Caal
Low Yeek
Posts: 8
Joined: Sun Jan 30, 2011 1:23 pm

Re: [b37] Various Things

#5 Post by Caal »

No, I'm running Win XP.

Shuro2005
Low Yeek
Posts: 5
Joined: Thu Jan 19, 2012 10:34 pm

Re: [b37] Various Things

#6 Post by Shuro2005 »

i have the resulution-bug with win 7 x64, didnt try it under linux

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37] Various Things

#7 Post by Rectifier »

Hmm, look through stderr.txt and te4_log.txt, and either use pastebin or attach them here.

Shuro2005
Low Yeek
Posts: 5
Joined: Thu Jan 19, 2012 10:34 pm

Re: [b37] Various Things

#8 Post by Shuro2005 »

okay, here log, stderr didnt exist.

Code: Select all

[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Shuro\\T-Engine\4.0
	bootstrap
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1916	1174	from	1916	1174
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x0b5a9c00
Stored entities list	object	table: 0x0b5aaf38
Stored entities list	trap	table: 0x0b5aafc0
Generating cavern
Floodfill group	1	14
Floodfill group	5	66
Floodfill group	14	38
Floodfill group	22	904
Floodfill group	37	16
Floodfill group	162	22
Floodfill group	193	57
Floodfill group	300	12
Floodfill group	349	8
Floodfill group	458	12
Floodfill group	544	9
Floodfill group	593	14
Floodfill group	756	45
Floodfill group	1052	3
Floodfill group	1078	1
Floodfill group	1191	4
Floodfill group	1192	2
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor1.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	265	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	265	learning	T_FLAME	true	2
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	269	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	269	learning	T_FLAME	true	2
Loading tile	npc/canine_w.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	272	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	272	learning	T_FLAME	true	2
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	286	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	286	learning	T_FLAME	true	2
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_human_riala_shalarak.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed	Shuro2005
Using cached font	/data/font/VeraBd.ttf	16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1916	1174
[RESOLUTION] changed to 	1920	1200
[ONLINE PROFILE] get news
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	boot	player	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Shuro\\T-Engine\4.0
	bootstrap
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: ASUS Xonar DG Audio Device (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Shuro\\T-Engine\4.0
	bootstrap
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1916	1174	from	1916	1174
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	Shuro2005
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 39:24 :: 936
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x0b5a9c00
Stored entities list	object	table: 0x0b5aaf38
Stored entities list	trap	table: 0x0b5aafc0
Generating cavern
Floodfill group	1	14
Floodfill group	5	66
Floodfill group	14	38
Floodfill group	22	904
Floodfill group	37	16
Floodfill group	162	22
Floodfill group	193	57
Floodfill group	300	12
Floodfill group	349	8
Floodfill group	458	12
Floodfill group	544	9
Floodfill group	593	14
Floodfill group	756	45
Floodfill group	1052	3
Floodfill group	1078	1
Floodfill group	1191	4
Floodfill group	1192	2
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor1.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	265	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	265	learning	T_FLAME	true	2
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	269	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	269	learning	T_FLAME	true	2
Loading tile	npc/canine_w.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	272	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	272	learning	T_FLAME	true	2
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	286	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	286	learning	T_FLAME	true	2
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_human_riala_shalarak.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0a75f6a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed	Shuro2005
Using cached font	/data/font/VeraBd.ttf	16
Wait finished, counted 747, 877 ticks
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1916	1174
[RESOLUTION] changed to 	1920	1200
[ONLINE PROFILE] get news
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	boot	player	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Spiele\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	D:\Spiele\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9cc7f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9ccf60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9cd5f0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Shuro\\T-Engine\4.0
	bootstrap
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game\thirdparty
	D:\Spiele\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Shuro2005
[PROFILE] Main thread got authed	Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x098cab00
Stored entities list	object	table: 0x098cbe38
Stored entities list	trap	table: 0x098cbec0
End Room:	nil
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_ww.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	311	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	311	learning	T_FLAME	true	2
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_04.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_2_05.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_6_03.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_inner_7_03.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_inner_1_03.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_2_03.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_6_05.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_9_03.png
Loading tile	terrain/grass/grass_3_03.png
Loading tile	terrain/grass/grass_2_04.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_4_03.png
Loading tile	terrain/grass/grass_inner_3_03.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_8_03.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_1_03.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_8_05.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
Thanks for having fun!

[PROFILE] waiting for first auth
[PROFILE] reusing login	Shuro2005
[PROFILE] Main thread got authed	Shuro2005
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = D:\Spiele\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:25 :: 1000
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x098cab00
Stored entities list	object	table: 0x098cbe38
Stored entities list	trap	table: 0x098cbec0
End Room:	nil
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_ww.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	311	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	311	learning	T_FLAME	true	2
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_04.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_2_05.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_6_03.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_inner_7_03.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_inner_1_03.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_2_03.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_6_05.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_9_03.png
Loading tile	terrain/grass/grass_3_03.png
Loading tile	terrain/grass/grass_2_04.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_4_03.png
Loading tile	terrain/grass/grass_inner_3_03.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_8_03.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_1_03.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_8_05.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x098e88a0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1295, 1007 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
Thanks for having fun!

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: [b37] Various Things

#9 Post by Dougiegee »

I have this as well (Win 7)

Varil
Halfling
Posts: 93
Joined: Mon Mar 01, 2004 6:58 pm

Re: [b37] Various Things

#10 Post by Varil »

te4_log.txt, immediately after booting game then exiting:

Code: Select all

[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Varil\\T-Engine\4.0
	bootstrap
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x06eb0bb0
Remapping	DROP_FLOOR	table: 0x06eb91d0
Remapping	ATTACK_OR_MOVE_RIGHT_UP	table: 0x06eb0c10
Remapping	ATTACK_OR_MOVE_LEFT_DOWN	table: 0x06eb92c0
Remapping	SHOW_TIME	table: 0x06eb9320
Remapping	ATTACK_OR_MOVE_UP	table: 0x06eb9580
Remapping	ATTACK_OR_MOVE_LEFT_UP	table: 0x06eb95e0
Remapping	MOVE_STAY	table: 0x06eb9640
Remapping	RUN_RIGHT_UP	table: 0x06eb9690
Remapping	ATTACK_OR_MOVE_RIGHT_DOWN	table: 0x06eb9878
Remapping	MOVE_RIGHT_DOWN	table: 0x06eb98d8
Remapping	ATTACK_OR_MOVE_DOWN	table: 0x06eb9928
Remapping	REST	table: 0x06eb9988
Remapping	MOVE_DOWN	table: 0x06eb99d8
Remapping	SHOW_QUESTS	table: 0x06eb9a28
Remapping	CHANGE_LEVEL	table: 0x06eb9a78
Remapping	MOVE_LEFT_UP	table: 0x06eb9258
Remapping	WEAR_ITEM	table: 0x06eb9b08
Remapping	RUN	table: 0x06eb93a8
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x06eb94f0
Remapping	MOVE_LEFT_DOWN	table: 0x06ebb868
Remapping	USE_TALENTS	table: 0x06eb9728
Remapping	SHOW_INVENTORY	table: 0x06eb9778
Remapping	MOVE_LEFT	table: 0x06eb97c8
Remapping	TOGGLE_BUMP_ATTACK	table: 0x06eb9540
Remapping	USE_ITEM	table: 0x06ebc4a0
Remapping	RUN_LEFT_UP	table: 0x06ebc0d0
Remapping	RUN_LEFT_DOWN	table: 0x06ebb8b8
Remapping	ATTACK_OR_MOVE_LEFT	table: 0x06ebb918
Remapping	LEVELUP	table: 0x06ebc3f0
Remapping	ATTACK_OR_MOVE_RIGHT	table: 0x06ebb9c8
Remapping	PICKUP_FLOOR	table: 0x06ebba28
Remapping	TAKEOFF_ITEM	table: 0x06ebc390
Remapping	MOVE_RIGHT	table: 0x06ebb978
Remapping	USERCHAT_SHOW_TALK	table: 0x06ebc130
Remapping	MOVE_UP	table: 0x06ebc180
Remapping	RUN_UP	table: 0x06ebc2d0
Remapping	SHOW_CHARACTER_SHEET	table: 0x06ebc1d0
Remapping	RUN_AUTO	table: 0x06ebc280
Remapping	SHOW_EQUIPMENT	table: 0x06ebc220
Remapping	RUN_RIGHT_DOWN	table: 0x06ebc330
Remapping	LOOK_AROUND	table: 0x06eb9818
Remapping	MOVE_RIGHT_UP	table: 0x06ebb818
Remapping	RUN_DOWN	table: 0x06ebc440
Remapping	QUICK_SWITCH_WEAPON	table: 0x06ebba78
Remapping	RUN_RIGHT	table: 0x06ebc500
Switching resolution to	1680x1050 Fullscreen	1680	1050	true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1030	from	1680	1030
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	varil
[PROFILE] Main thread got authed	varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x079baee0
Stored entities list	object	table: 0x079bc218
Stored entities list	trap	table: 0x079bc2a0
loaded room generator	random_room	function: 0x078f4a88
room generator	function: 0x078f4a88	is making a room
loaded room	multi_pillar	12	9
alloc	multi_pillar
room allocated at	34	1	with center	39	5
room generator	function: 0x078f4a88	is making a room
loaded room generator	simple	function: 0x079e26b0
alloc	simple10x8
room allocated at	7	31	with center	11	34
room generator	function: 0x078f4a88	is making a room
alloc	simple5x12
room allocated at	33	34	with center	35	39
room generator	function: 0x078f4a88	is making a room
loaded room	small_x	5	5
alloc	small_x
room allocated at	28	18	with center	30	20
room generator	function: 0x078f4a88	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	8	13	with center	14	18
room generator	function: 0x078f4a88	is making a room
alloc	simple5x10
room allocated at	22	13	with center	24	17
room generator	function: 0x078f4a88	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	36	17	with center	39	20
room generator	function: 0x078f4a88	is making a room
loaded room	small_inner_cross	7	7
alloc	small_inner_cross
room allocated at	19	33	with center	22	36
room generator	function: 0x078f4a88	is making a room
loaded room	inner_cross	10	10
alloc	inner_cross
room allocated at	3	38	with center	7	42
room generator	function: 0x078f4a88	is making a room
alloc	inner_circle
room allocated at	17	40	with center	20	43
Begin tunnel	10	table: 0x07a06238
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_w.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	274	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	279	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_s.png
Loading tile	npc/canine_ww.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_m.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x078f58b0
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1197, 1169 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1050	from	1680	1030
[RESOLUTION] changed to 	1680	1050
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
Switching resolution to	1680x1030	1680	1030	false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
OpenGL max texture size: 8192
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Using cached font	/data/font/VeraBd.ttf	16
Thanks for having fun!
stderr.txt consisted of a single line : PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)

Things I find interesting :

Code: Select all

Available video driver: windows
Available video driver: dummy
This sounds a lot like a generic "dunno, so here's the default" message, which is odd because my video card does have drivers installed.

And :

Code: Select all

[DO RESIZE] 800x600 (0)
Then :

Code: Select all

resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1050	from	1680	1030
[RESOLUTION] changed to 	1680	1050
But then there's :

Code: Select all

Switching resolution to	1680x1030	1680	1030	false
Setting resolution to 1680x1030 (windowed)
[DO RESIZE] 1680x1030 (0)
This is a weird sequence. My resolution is 1680X1050 fullscreen, same as my desktop. It looks like it opens with 800X600, switches to my chosen resolution...from 1680X1030? Then when I tell it nevermind, it reverts to 1680X1030, for some reason. A quick check of my resolution.cfg shows it to be correctly set to 1680X1050 fullscreen.

Incidentally, here's the te4_log.txt when I click "accept" instead :

Code: Select all

[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default SB X-Fi Audio [9F00])
OpenAL device available: WaveOut Default (default SB X-Fi Audio [9F00])
OpenAL device available: No Output (default SB X-Fi Audio [9F00])
OpenAL device available: SB X-Fi Audio [9F00] (default SB X-Fi Audio [9F00])
OpenAL device available: Generic Software (default SB X-Fi Audio [9F00])
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Varil\\T-Engine\4.0
	bootstrap
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x06eda150
Remapping	DROP_FLOOR	table: 0x06eda1e8
Remapping	ATTACK_OR_MOVE_RIGHT_UP	table: 0x06eda238
Remapping	ATTACK_OR_MOVE_LEFT_DOWN	table: 0x06eda300
Remapping	SHOW_TIME	table: 0x06eda328
Remapping	ATTACK_OR_MOVE_UP	table: 0x06eda440
Remapping	ATTACK_OR_MOVE_LEFT_UP	table: 0x06ed3f40
Remapping	MOVE_STAY	table: 0x06ed39f8
Remapping	RUN_RIGHT_UP	table: 0x06eda2d0
Remapping	ATTACK_OR_MOVE_RIGHT_DOWN	table: 0x06ed3a80
Remapping	MOVE_RIGHT_DOWN	table: 0x06ed3ae0
Remapping	ATTACK_OR_MOVE_DOWN	table: 0x06ed3b30
Remapping	REST	table: 0x06ed3b90
Remapping	MOVE_DOWN	table: 0x06eda378
Remapping	SHOW_QUESTS	table: 0x06eda3c8
Remapping	CHANGE_LEVEL	table: 0x06ed9858
Remapping	MOVE_LEFT_UP	table: 0x06ed98a8
Remapping	WEAR_ITEM	table: 0x06eda418
Remapping	RUN	table: 0x06ed9930
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x06ed9990
Remapping	MOVE_LEFT_DOWN	table: 0x06edbea8
Remapping	USE_TALENTS	table: 0x06ed9a40
Remapping	SHOW_INVENTORY	table: 0x06ed96d0
Remapping	MOVE_LEFT	table: 0x06ed9720
Remapping	TOGGLE_BUMP_ATTACK	table: 0x06ed99e0
Remapping	USE_ITEM	table: 0x06edcae0
Remapping	RUN_LEFT_UP	table: 0x06edc710
Remapping	RUN_LEFT_DOWN	table: 0x06edbef8
Remapping	ATTACK_OR_MOVE_LEFT	table: 0x06edbf58
Remapping	LEVELUP	table: 0x06edca30
Remapping	ATTACK_OR_MOVE_RIGHT	table: 0x06edc008
Remapping	PICKUP_FLOOR	table: 0x06edc068
Remapping	TAKEOFF_ITEM	table: 0x06edc9d0
Remapping	MOVE_RIGHT	table: 0x06edbfb8
Remapping	USERCHAT_SHOW_TALK	table: 0x06edc770
Remapping	MOVE_UP	table: 0x06edc7c0
Remapping	RUN_UP	table: 0x06edc910
Remapping	SHOW_CHARACTER_SHEET	table: 0x06edc810
Remapping	RUN_AUTO	table: 0x06edc8c0
Remapping	SHOW_EQUIPMENT	table: 0x06edc860
Remapping	RUN_RIGHT_DOWN	table: 0x06edc970
Remapping	LOOK_AROUND	table: 0x06ed9770
Remapping	MOVE_RIGHT_UP	table: 0x06ed97c0
Remapping	RUN_DOWN	table: 0x06edca80
Remapping	QUICK_SWITCH_WEAPON	table: 0x06edc0b8
Remapping	RUN_RIGHT	table: 0x06edcb40
Switching resolution to	1680x1050 Fullscreen	1680	1050	true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1030	from	1680	1030
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	varil
[PROFILE] Main thread got authed	varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x0796c170
Stored entities list	object	table: 0x0796d4a8
Stored entities list	trap	table: 0x0796d530
Generating cavern
Floodfill group	1	13
Floodfill group	2	675
Floodfill group	17	36
Floodfill group	246	12
Floodfill group	337	21
Floodfill group	338	93
Floodfill group	359	70
Floodfill group	380	41
Floodfill group	710	6
Floodfill group	833	131
Floodfill group	855	45
Floodfill group	1020	64
Floodfill group	1171	7
Floodfill group	1177	19
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor6.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x079524c8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 745, 962 ticks
resize 1680 x 1050
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1050	from	1680	1030
[RESOLUTION] changed to 	1680	1050
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	boot	player	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread afc260)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread afca00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread afd168)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread afd6b0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread afdce0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread afe628)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread afea38)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.37
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=37.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.37.teae" , } , } __byname={["te4-0.9.37"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Varil\\T-Engine\4.0
	bootstrap
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\thirdparty
	C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game
[ENGINE LOADER] sorted:	te4	0	9	37
[ENGINE LOADER] loading engine:	0	9	37	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.37.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x06d6c268
Remapping	DROP_FLOOR	table: 0x06d6c300
Remapping	ATTACK_OR_MOVE_RIGHT_UP	table: 0x06d6c350
Remapping	ATTACK_OR_MOVE_LEFT_DOWN	table: 0x06d6c418
Remapping	SHOW_TIME	table: 0x06d6c440
Remapping	ATTACK_OR_MOVE_UP	table: 0x06d6c558
Remapping	ATTACK_OR_MOVE_LEFT_UP	table: 0x06d6c5b8
Remapping	MOVE_STAY	table: 0x06d6c618
Remapping	RUN_RIGHT_UP	table: 0x06d6c668
Remapping	ATTACK_OR_MOVE_RIGHT_DOWN	table: 0x06d6c6c8
Remapping	MOVE_RIGHT_DOWN	table: 0x06d6c728
Remapping	ATTACK_OR_MOVE_DOWN	table: 0x06d6c778
Remapping	REST	table: 0x06d6c7d8
Remapping	MOVE_DOWN	table: 0x06d6c828
Remapping	SHOW_QUESTS	table: 0x06d6c878
Remapping	CHANGE_LEVEL	table: 0x06d6c8c8
Remapping	MOVE_LEFT_UP	table: 0x06d6c918
Remapping	WEAR_ITEM	table: 0x06d6cc70
Remapping	RUN	table: 0x06d6ccd0
Remapping	USERCHAT_SWITCH_CHANNEL	table: 0x06d6cd30
Remapping	MOVE_LEFT_DOWN	table: 0x06d6cf70
Remapping	USE_TALENTS	table: 0x06d6cde0
Remapping	SHOW_INVENTORY	table: 0x06d6ce30
Remapping	MOVE_LEFT	table: 0x06d6ce80
Remapping	TOGGLE_BUMP_ATTACK	table: 0x06d6cd80
Remapping	USE_ITEM	table: 0x06d6dba8
Remapping	RUN_LEFT_UP	table: 0x06d6d7d8
Remapping	RUN_LEFT_DOWN	table: 0x06d6cfc0
Remapping	ATTACK_OR_MOVE_LEFT	table: 0x06d6d020
Remapping	LEVELUP	table: 0x06d6daf8
Remapping	ATTACK_OR_MOVE_RIGHT	table: 0x06d6d0d0
Remapping	PICKUP_FLOOR	table: 0x06d6d130
Remapping	TAKEOFF_ITEM	table: 0x06d6da98
Remapping	MOVE_RIGHT	table: 0x06d6d080
Remapping	USERCHAT_SHOW_TALK	table: 0x06d6d838
Remapping	MOVE_UP	table: 0x06d6d888
Remapping	RUN_UP	table: 0x06d6d9d8
Remapping	SHOW_CHARACTER_SHEET	table: 0x06d6d8d8
Remapping	RUN_AUTO	table: 0x06d6d988
Remapping	SHOW_EQUIPMENT	table: 0x06d6d928
Remapping	RUN_RIGHT_DOWN	table: 0x06d6da38
Remapping	LOOK_AROUND	table: 0x06d6ced0
Remapping	MOVE_RIGHT_UP	table: 0x06d6cf20
Remapping	RUN_DOWN	table: 0x06d6db48
Remapping	QUICK_SWITCH_WEAPON	table: 0x06d6d180
Remapping	RUN_RIGHT	table: 0x06d6dc08
Switching resolution to	1680x1050 Fullscreen	1680	1050	true
Setting resolution to 1680x1050 (fullscreen)
[DO RESIZE] 1680x1050 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1680	1050	from	1680	1050
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	varil
[PROFILE] Main thread got authed	varil
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.37.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.37 using engine te4-0.9.37
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.37
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.37
Creating module	tome-3.9.37.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.37 using engine te4-0.9.37
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.37
* Module: boot
 ** 0.9.37
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Varil\Downloads\t-engine4-windows-1.0.0beta37\t-engine4-windows-1.0.0beta37\\game\engines\te4-0.9.37.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1680x1050 (2048, 2048)
Using cached font	/data/font/Vera.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 35:21 :: 735
C Map seens texture: 38 (50x50)
Stored entities list	actor	table: 0x07005fd0
Stored entities list	object	table: 0x06f8b4d8
Stored entities list	trap	table: 0x06f9e598
End Room:	nil
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_ww.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_f.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	285	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	289	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_m.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_04.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x06ffe6d8
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1281, 1188 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/VeraBd.ttf	16
Thanks for having fun!

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37] Various Things

#11 Post by Rectifier »

Looks like both of you are running the game in full screen mode, try setting it to a windowed resolution smaller than your whole screen, post if that helps or not.

Shuro2005
Low Yeek
Posts: 5
Joined: Thu Jan 19, 2012 10:34 pm

Re: [b37] Various Things

#12 Post by Shuro2005 »

obliviously sayed that this is a fullscreen-problem. in windowed mode it didnt appear. Second test with a smaller Fullscreen mode, works without problems.

So this problem only appears on the same fullscreen resolution as the deskto.

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b37] Various Things

#13 Post by Rectifier »

A strange problem, but glad that I helped you...sort of. :|

Post Reply