So I went to Spellblaze with my yeekromancer-turned-lich and after easily defeating the corruptor, agreed to join him in taking out Zigur. I mean come on, what necromancer wouldn't jump at the chance to kill those mindless buffoons? *ahem* Anyway...I'm using the bugfix add-on.
During said encounter I get a low duration stun, no big deal, and then I get put in an ice block a turn later. I use my wild infusion (lichs are undead and are not supposed to use infusions,the bug is already fixed for the next release however) and it removes the stun. I get freed from the block by the next turn; I do not remember if that was from the duration ending, my damage, or someone else's damage.
As a result, now EVERYONE is hostile to my yeekromancer, and since teleport/phase door doesn't work in Zigur, and I didn't have a movement infusion, blah blah insert excuse, I lost a life on what was originally an easy encounter. I of course easily obliterated them all when I returned. Peons!
Question: Does this only happen on necromancers? If so, this can be quite game breaking for a necromancer. And if it happens to everyone...still game breaking.
[b37]Iceblocks and Mark of the Spellblaze Quest
Moderator: Moderator
Re: [b37]Iceblocks and Mark of the Spellblaze Quest
I'm not sure this is related but, when I'm frozen my minions and allies temporarily become hostile towards me (to attack the ice block I imagine). The past two high-level necromancers I've played had to kill both the corrupter and the anti-magic heathens. However I probably invoked darkness on the corrupters face and was not frozen at the time
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Perhaps once your corrupter allies become hostile when frozen, they stay hostile. By the way, I've only ever had this problem on a necromancer, as well (not even archmage).

Perhaps once your corrupter allies become hostile when frozen, they stay hostile. By the way, I've only ever had this problem on a necromancer, as well (not even archmage).