Confusion bug

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vedun-z
Posts: 2
Joined: Sun Jan 15, 2012 10:41 am

Confusion bug

#1 Post by vedun-z »

Hi guys!

I have nice bug with confusion debuff. See screenshot below:

http://img.leprosorium.com/1346278

As you can see, my hero have no buff or debuff, but my screen is still corrupted. Do you know how to fix it?

Varil
Halfling
Posts: 93
Joined: Mon Mar 01, 2004 6:58 pm

Re: Confusion bug

#2 Post by Varil »

I've noticed this with confusion too. When it wears off or is cured, the screen stays fuzzy until after my next turn. Are you saying yours is persisting past the one turn?

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Confusion bug

#3 Post by bricks »

Deactivating shaders in the graphics options might work... (Not sure, shaders have never worked on my system.) But it's just a temporary fix.
Sorry about all the parentheses (sometimes I like to clarify things).

vedun-z
Posts: 2
Joined: Sun Jan 15, 2012 10:41 am

Re: Confusion bug

#4 Post by vedun-z »

Varil wrote:. Are you saying yours is persisting past the one turn?
Screen stays fuzzy even on the global map.
bricks wrote:Deactivating shaders in the graphics options might work
Yep, it works.

I want to send something helpful to developers, event log or character dump, but i don't clearly understand what they need.

thanatopsis6
Wayist
Posts: 26
Joined: Sun Jan 01, 2012 7:42 pm

Re: Confusion bug

#5 Post by thanatopsis6 »

I just had this happen to me too.. First I tried dying, which did no good.. Then I attempted to close TOME down and restart, to no avail :P Decided to try getting confused again and see if it'd clear after that confusion ticked out and still no good..

I switch to my golem and his vision is 20/20! I feel drunk with all this fuzz..

Either way, no error message popped up or anything and I can continue foward, albeit fuzzy :P

I wanted to dig around in debugging to see about a fix but I can't seem to get it to work.. Tried first to get it working for the Ambush! bug, followed the instructions and added cheat = true cheat.cfg to the settings folder.. No response from ctrl A or ctrl L.. It said something about keybiding a key for debugging but I can't find an in-game option and only found keybinds2.cfg in the 4.0 folder and its an empty text document.. :(

Any suggestions? :)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Confusion bug

#6 Post by edge2054 »

When you have cheat mode active you can press escape to pull up the options. One of those choices is keybindings or hotkeys or something. In that option you want to bind the console to a hotkey so you can pull it up.

control + "L" pulls up the lua console regardless of keybindings (to the best of my knowledge) but requires some knowledge of the games functions and lua to make use of.

Are you sure the file name is correct? Windows likes to rename it cheat.cfg.cfg which is wrong. Also you may need to use notepad++ to enter cheat = true but I'm not 100% sure (maybe regular notepad or wordpad will work).

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Confusion bug

#7 Post by yufra »

It sounds like even though the "Confused" timed effect cleared the "confused" attribute was not properly removed. If you get the Lua console up and running (edge2054 posted a few pointers there) then it would be helpful to know the result of this:

Code: Select all

=game.player:attr("confused")
Cheers!
<DarkGod> lets say it's intended

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