Forgive me if this has already been reported but with b35 (and no addons) I am having a significant problem.
When an enemy hits my player character with confusion the game runs insanely slowly until it wears off. It likely is caused by the whatever makes the screen blur. The graphical change is pretty neat but the slowdown in the game is very unpleasant. It sometimes takes ten seconds for the game to register a single key press. This makes the game almost unplayable whenever this happens.
Does this happen to anyone else?
[b35] massive computer slowdown with confusion
Moderator: Moderator
Re: [b35] massive computer slowdown with confusion
Happens to me too. Invisibility also makes the game very slow.
I'm using Linux (Arch) with an ATI card and the radeon opensource drivers.
I'm using Linux (Arch) with an ATI card and the radeon opensource drivers.
Re: [b35] massive computer slowdown with confusion
Yeah, this has bothered me too. My gfx card isn't that great, and it kinda falls short with these particular effects. So, here is a patch (also attached) that adds an option do disable blurring effects:
Code: Select all
Index: game/modules/tome/load.lua
===================================================================
--- game/modules/tome/load.lua (revision 4706)
+++ game/modules/tome/load.lua (working copy)
@@ -61,6 +61,7 @@
end
if config.settings.tome.gfx.tiles == "mushroom" then config.settings.tome.gfx.tiles="shockbolt" end
if type(config.settings.tome.weather_effects) == "nil" then config.settings.tome.weather_effects = true end
+if type(config.settings.tome.blur_effects) == "nil" then config.settings.tome.blur_effects = true end
if type(config.settings.tome.smooth_fov) == "nil" then config.settings.tome.smooth_fov = true end
if type(config.settings.tome.daynight) == "nil" then config.settings.tome.daynight = true end
if type(config.settings.tome.hotkey_icons) == "nil" then config.settings.tome.hotkey_icons = true end
Index: game/modules/tome/dialogs/GameOptions.lua
===================================================================
--- game/modules/tome/dialogs/GameOptions.lua (revision 4706)
+++ game/modules/tome/dialogs/GameOptions.lua (working copy)
@@ -131,6 +131,15 @@
self.c_list:drawItem(item)
end,}
+ local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enables or disables effects that blur the screen.\nDisabling it should gain a performance increase while under the effect of confusion, invisibility, etc.#WHITE#"}
+ list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Blur effects#WHITE##{normal}#", status=function(item)
+ return tostring(config.settings.tome.blur_effects and "enabled" or "disabled")
+ end, fct=function(item)
+ config.settings.tome.blur_effects = not config.settings.tome.blur_effects
+ game:saveSettings("tome.blur_effects", ("tome.blur_effects = %s\n"):format(tostring(config.settings.tome.blur_effects)))
+ self.c_list:drawItem(item)
+ end,}
+
local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Select the interface look. Metal is the default one. Simple is basic but takes less screen space.\nYou must restart the game for the change to take effect."}
list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Interface Style#WHITE##{normal}#", status=function(item)
return tostring(config.settings.tome.ui_theme2):capitalize()
Index: game/modules/tome/class/Player.lua
===================================================================
--- game/modules/tome/class/Player.lua (revision 4706)
+++ game/modules/tome/class/Player.lua (working copy)
@@ -281,14 +281,14 @@
end
-- Blur shader
- if self:attr("confused") then game.fbo_shader:setUniform("blur", 2)
+ if self:attr("confused") and config.settings.tome.blur_effects then game.fbo_shader:setUniform("blur", 2)
-- elseif game:hasDialogUp() then game.fbo_shader:setUniform("blur", 3)
else game.fbo_shader:setUniform("blur", 0) -- Disable
end
-- Moving Blur shader
- if self:attr("invisible") then game.fbo_shader:setUniform("motionblur", 3)
- elseif self:attr("lightning_speed") then game.fbo_shader:setUniform("motionblur", 2)
+ if self:attr("invisible") and config.settings.tome.blur_effects then game.fbo_shader:setUniform("motionblur", 3)
+ elseif self:attr("lightning_speed") and config.settings.tome.blur_effects then game.fbo_shader:setUniform("motionblur", 2)
else game.fbo_shader:setUniform("motionblur", 0) -- Disable
end
end
- Attachments
-
- no_blur_option.txt
- (3.31 KiB) Downloaded 91 times
Re: [b35] massive computer slowdown with confusion
Why not use the option already existing to disable shaders ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b35] massive computer slowdown with confusion
Because there are other shaders that don't slow my computer down at all, and the low hitpoint shader is extremely useful and is something I don't want to do without.darkgod wrote:Why not use the option already existing to disable shaders ?
Re: [b35] massive computer slowdown with confusion
I get this with just the confusion and invisibility shaders on Ubuntu.
Re: [b35] massive computer slowdown with confusion
THen you can instead edit the shaders themselves, comment/remove the if controlling blur/invis/... from the, so your game wont invalidate.
It's in data/gfx/shaders/main_fbo.frag
It's in data/gfx/shaders/main_fbo.frag
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b35] massive computer slowdown with confusion
Yeah, I know. The above patch was faster to make and test (about 2 minutes) than the addons attached below (about 5 minutes).darkgod wrote:THen you can instead edit the shaders themselves, comment/remove the if controlling blur/invis/... from the, so your game wont invalidate.
It's in data/gfx/shaders/main_fbo.frag
So, if you want to use shaders but don't want the fullscreen blurring effects that occur with confusion and invisibility, then download one of the attached addons below (for b35 or for b36), unzip it, then put the resulting folder in "game/addons/". Viola! That's it! This will most likely work for future versions too, you'll just need to modify the version number in the file "tome-no_screen_blur/init.lua".
One final note: if you turn off shaders completely, then the game will most likely feel "snappier", but you'll miss out on some useful shaders like the low hitpoint warning (which I view as a lifesaver!).
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: [b35] massive computer slowdown with confusion
I know this thread is ancient, but I'm having issues with the game's confusion shader; whenever I get confused, my frame rate tanks. I have yet to use Lightning Speed or Invisibility, but those would probably cause similar issues. I don't want to invalidate my game, but after finally figuring out how to access the shaders, I can't figure out which lines to comment out for invisibility, lightning speed, & confusion.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.