Starting Class equipment

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Cerest
Wayist
Posts: 17
Joined: Wed Oct 26, 2011 7:06 pm

Starting Class equipment

#1 Post by Cerest »

Temporal Wardens, since they have the archery class talent tree unlocked, should start the game with a bow in their inventory at least. Mindcrafters start the game with the bow and they don't even have both of the archery trees like the temporal wardens do. >.<

There was two more classes that had a situation like this, but I forgot what they were as I was typing the above... >_>

EDIT: Now i feel like this was a waste of a thread... opinions? Any other classes that seem to be missing equipment?

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Starting Class equipment

#2 Post by lukep »

Do they no longer start with one equipped in the quick swap slot ("x" by default)? If that is what's happening, it should be made more obvious in the new inventory setup.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Starting Class equipment

#3 Post by edge2054 »

They start with a bow. You need to press x to swap to it.

Do back up weapons not show up in the new inventory system?

Post Reply