I read that Wild Infusions at first didn't remove vine poisons in the prerelease versions, so this may be related.
[b35] Waters of Life not useable when poisoned
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[b35] Waters of Life not useable when poisoned
I have the Poisoned and Numbing Poison effects on me but Waters of Life is greyed out. ( Or can't it be used at the same time as regen infusions? I played too much with undeads.
)
I read that Wild Infusions at first didn't remove vine poisons in the prerelease versions, so this may be related.
I read that Wild Infusions at first didn't remove vine poisons in the prerelease versions, so this may be related.
Re: [b35] Waters of Life not useable when poisoned
It's been awhile since I worked on that code but if I had to guess line 32 in gifts/harmony.lua should be
I think the current pre-use check is left over from before all the subtypes got converted into tables.
Code: Select all
if e.subtype.disease or e.subtype.poison then-
spiralrazor
- Thalore
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Re: [b35] Waters of Life not useable when poisoned
What folder is that file contained in?? Couldnt find it the other day.
Re: [b35] Waters of Life not useable when poisoned
Did you extract the game/modules/tome-3.9.35.team file? It should be openable like any .zip file.
Inside it you will find most files ( all but the engine files ).
Inside it you will find most files ( all but the engine files ).
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spiralrazor
- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: [b35] Waters of Life not useable when poisoned
ok i checked, that line is actually in there verbatim