35a prerelease bugs
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- Location: Gates of Morning
Re: 35a prerelease bugs
I seem to be getting stuck at a 66% when trying to load a game. I found this error in my log.
Lua Error: /engine/Savefile.lua:362: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:362 loadReal
At /engine/Savefile.lua:430 loadGame
At /engine/Module.lua:482 instanciate
At /engine/utils.lua:1214 showMainMenu
At /engine/init.lua:122
At [C]:-1 dofile
At /loader/init.lua:170
Lua Error: /engine/Savefile.lua:362: attempt to index local 'f' (a nil value)
At [C]:-1 __index
At /engine/Savefile.lua:362 loadReal
At /engine/Savefile.lua:430 loadGame
At /engine/Module.lua:482 instanciate
At /engine/utils.lua:1214 showMainMenu
At /engine/init.lua:122
At [C]:-1 dofile
At /loader/init.lua:170
Re: 35a prerelease bugs
Inventory should when clicking "equip" or "wear" or use, cycle through "empty" lists, and show you the first non-empty list.
In the tutorial, when getting the infusion...
Also, dying has a funny black part as shown in the screenshot. No idea if that is new or old. (This is a drowned tutorial adventurer btw.)
In the tutorial, when getting the infusion...
Also, dying has a funny black part as shown in the screenshot. No idea if that is new or old. (This is a drowned tutorial adventurer btw.)
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Re: 35a prerelease bugs
Being stunned, and off balance gives movement speed of -86.67%... not ... 50% (Stunned) 20% (off balance)
By my calcs it should be a 40% move speed I have? Not -86.67%?
By my calcs it should be a 40% move speed I have? Not -86.67%?
Re: 35a prerelease bugs
NPC Skeletons have breath and can be killed by the curse that drains air.
Re: 35a prerelease bugs
Not really a bug but I'm not sure where to post.
I can't stand the b35 use of icons for character effects in sidebar. I've played b35 for about 30 hours now and there are so many icons that I just can't remember which is which, so I'm constantly tool tipping these to work out what's affecting me. Once you hit mid game you can have 10 or more effects and it is driving me nuts.
Can we PLEASE go back to the old system. I love the icons for player talents, but I think they are terible for player status effects.
At the very least, can it be an option?
I can't stand the b35 use of icons for character effects in sidebar. I've played b35 for about 30 hours now and there are so many icons that I just can't remember which is which, so I'm constantly tool tipping these to work out what's affecting me. Once you hit mid game you can have 10 or more effects and it is driving me nuts.
Can we PLEASE go back to the old system. I love the icons for player talents, but I think they are terible for player status effects.
At the very least, can it be an option?
Last edited by jenx on Sun Nov 20, 2011 4:35 am, edited 1 time in total.
MADNESS rocks
Re: 35a prerelease bugs
Gesture of Pain crits did not activate a cross tier effect, nor did the Madness effects. Knockbacks from Force of Will and Dazes from Blast did not either, though that may be intentional.
Re: 35a prerelease bugs
Definetely agreeing it should be an option(AND separate from hotkey icons!).jenx wrote: Can we PLEASE go back to the old system. I love the icons for player talents, but I think they are terible for player status effects.
At the very least, can it be an option?
Also, realized something - not a real bug, perhaps, maybe an oversight. Now that we have mindpower, shouldn't the Cloak of Deception give a +5 bonus to it, just like it does for spell and physical power?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: 35a prerelease bugs
There are some talents that give bonuses to Physical Save and/or Magical Save, but not Mental Save. This was OK before, since confusion was a magical effect, so Magical Save was **the only one that mattered** but now that confusion is mental, well....
Re: 35a prerelease bugs
This is probably due to the fact that much of the Cursed stuff uses it's own hit functions and never calls the hit functions in combat.lualukep wrote:Gesture of Pain crits did not activate a cross tier effect, nor did the Madness effects. Knockbacks from Force of Will and Dazes from Blast did not either, though that may be intentional.
Re: 35a prerelease bugs
Test!
http://te4.org/dl/t-engine/t-engine4-wi ... eta35b.zip
http://te4.org/dl/t-engine/t-engine4-sr ... 5b.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 5b.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... eta35b.zip
http://te4.org/dl/t-engine/t-engine4-sr ... 5b.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... 5b.tar.bz2
http://te4.org/dl/t-engine/t-engine4-wi ... omusic.zip
http://te4.org/dl/t-engine/t-engine4-sr ... ic.tar.bz2
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: 35a prerelease bugs
The new blinking tactical border when seeing a monster is nice as is the new ability to inspect creatures. A further improvement would be to display the talents a monster have in the popup window that you get when passing the mouse over a monster. I think that is one of the most interesting pieces of information so it would be nice to have it also in the popup window.
Re: 35a prerelease bugs
I don't think the transmogrification chest is working correctly with items that are automatically picked up. I've seen gems in the transmogrification chest, which I'm pretty sure should go straight to inventory. Also, I think it tries to pick up money twice, because I often get the message "There is nothing to pickup there."
Re: 35a prerelease bugs
[35b]In the new Cursed Items Tree, if you get to 5/5 in the tier in which you can choose to add levels to a particular curse (first or second tier), and then, respec and remove the generic point taking it back to 4/5, the benefit of the these extra levels seems to still apply. That is, upon repecing down, the benefits should be removed I think.
MADNESS rocks
Re: 35a prerelease bugs
Likely not new, but with Blurred Mortality and <0 life, you can still see your life value(instead of ???) in the character sheet.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system