In any case, despite having a small amount of Unix experience, (a tiny amount of time) and that I like this game enough to want to be up to date with the svn, I don't have much incentive to compile on another os, as shown in this thread where I attempted to help someone else figure out the instructions for a windows build. http://forums.te4.org/viewtopic.php?f=38&t=29823 .
And before anyone launches into a tirade, please forgive my ignorance of how build bots are set up or how complex it would be to automate builds for X number of operating systems or how it wastes time for the current iteration, etc. etc. I've taken a couple programming courses, I know that I know absolute jack about all the details of the big picture.
The reason I bring this up is this: automated builds would provide more up-to-date reports of bugs and feedback from players, and ultimately save time for a whole lot of people.
I've seen automated builds for other projects that use svn, so why not tome?
*Just had an afterthought, the milestone releases should still be used the most because they would be more stable and theoretically have more balanced gameplay; and the builds from automation would still be made for (beta/alpha?) testers.
...unless there was some kind of outcry...I hate my brain sometimes.

** Wikipedia article about build automation: http://en.wikipedia.org/wiki/Build_automation