Improving shops

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Parcae
Cornac
Posts: 43
Joined: Fri Sep 14, 2007 2:56 am

Re: Improving shops

#16 Post by Parcae »

I think that the best solution would just be to generate the inventory at the start of the game and never refresh it. If the inventory refreshes a finite number of times, players will feel obligated to check every shop just before it refreshes, and if it refreshes an infinite number of times (like in Angband), players will sit outside the town mashing 5. Tome has more than enough shops already, especially considering that there are no spellbooks or consumables.

Mithril
Archmage
Posts: 327
Joined: Fri Oct 01, 2010 5:43 pm

Re: Improving shops

#17 Post by Mithril »

Parcae wrote:I think that the best solution would just be to generate the inventory at the start of the game and never refresh it. If the inventory refreshes a finite number of times, players will feel obligated to check every shop just before it refreshes, and if it refreshes an infinite number of times (like in Angband), players will sit outside the town mashing 5. Tome has more than enough shops already, especially considering that there are no spellbooks or consumables.
Good points.

Mithril
Archmage
Posts: 327
Joined: Fri Oct 01, 2010 5:43 pm

Re: Improving shops

#18 Post by Mithril »

Another idea would be to make all the specific starting racial zones unaccessible to other races. With the exception of Derth obviously. This would reduce the number of similar low-level shops and dungeons that a character can access.

Would also make the different races feel more distinct.

Grey
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Re: Improving shops

#19 Post by Grey »

Yeah, restricting the towns makes sense. It already happens for Dwarves. Screws up one of the alchemists though.
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