Hey,
I try to compile Tome 2.3.4 SDL version in MinGW. I don't want to use lua scripting (in compiling and in playing). Is this possible?
Tome 2.3.4 compilation without lua
Moderator: Moderator
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- Spiderkin
- Posts: 482
- Joined: Sat Mar 18, 2006 12:48 pm
Re: Tome 2.3.4 compilation without lua
In a word: No.
Re: Tome 2.3.4 compilation without lua
I asked because I found this line:
"# Comment out this line if you don't want Lua scripting
LUA=TRUE "
in makefile.mingw.
"# Comment out this line if you don't want Lua scripting
LUA=TRUE "
in makefile.mingw.
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- Uruivellas
- Posts: 718
- Joined: Tue Dec 13, 2005 12:35 am
Re: Tome 2.3.4 compilation without lua
I believe that's legacy stuff from ToME 1 aka Pernangband. (Long story there.)
If you really want ToME without the Lua, you grab a tarball of the latest version of AnonymousHero's cpp-porting branch on Gitorious. You'll also need CMake to compile that... But be warned, at the moment it fails to link on 32-bit Linux, and I don't think it's even been tested on Windows.
If you really want ToME without the Lua, you grab a tarball of the latest version of AnonymousHero's cpp-porting branch on Gitorious. You'll also need CMake to compile that... But be warned, at the moment it fails to link on 32-bit Linux, and I don't think it's even been tested on Windows.
Re: Tome 2.3.4 compilation without lua
"You thank" 
