Returning to Tales of the Midd...er, Maj'Eyal

Everything about ToME 4.x.x. No spoilers, please

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Hunter
Uruivellas
Posts: 638
Joined: Tue Feb 17, 2004 4:43 pm

Re: Returning to Tales of the Midd...er, Maj'Eyal

#46 Post by Hunter »

I'm not getting anything for Yours Only or All Achieved. For Everything, I get the list but it doesn't acknowledge that I've achieved or made progress on anything. Most are just "Unknown" while ones like Reaver show my progress at 0/1000 despite the fact that I can guarantee I've killed a pesky humanoid or 50.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Returning to Tales of the Midd...er, Maj'Eyal

#47 Post by greycat »

Hunter wrote: Is there any way to track how many X you've killed over multiple games, or how much Y damage you've done?

Code: Select all

wooledg@wooledg:~$ cd .t-engine/4.0/tome/save/
wooledg@wooledg:~/.t-engine/4.0/tome/save$ unzip world.teaw ; grep nb main ; rm main nb
Archive:  world.teaw
  inflating: main                    
  inflating: nb                      
d["achievement_data"]={["REAVER"]={["nb"]=5112,
["PYROMANCER"]={["nb"]=953139.86606513,
["CRYOMANCER"]={["nb"]=653882.21087999,
(I unlocked pyro/cryo on a different computer.)

Hunter
Uruivellas
Posts: 638
Joined: Tue Feb 17, 2004 4:43 pm

Re: Returning to Tales of the Midd...er, Maj'Eyal

#48 Post by Hunter »

greycat wrote:
Hunter wrote: Is there any way to track how many X you've killed over multiple games, or how much Y damage you've done?

Code: Select all

wooledg@wooledg:~$ cd .t-engine/4.0/tome/save/
wooledg@wooledg:~/.t-engine/4.0/tome/save$ unzip world.teaw ; grep nb main ; rm main nb
Archive:  world.teaw
  inflating: main                    
  inflating: nb                      
d["achievement_data"]={["REAVER"]={["nb"]=5112,
["PYROMANCER"]={["nb"]=953139.86606513,
["CRYOMANCER"]={["nb"]=653882.21087999,
(I unlocked pyro/cryo on a different computer.)
That, sadly, means nothing to me. I'm user-friendly, not tech-savvy. :D

shooth
Halfling
Posts: 108
Joined: Mon Feb 07, 2011 3:42 pm
Location: Intarwebs

Re: Returning to Tales of the Midd...er, Maj'Eyal

#49 Post by shooth »

I've had to abandon two games in a row because the main map resets and I lose access to critical locations. Both have been b34. Is this issue addressed elsewhere?
\____/
(0)(o)
/||||\

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Returning to Tales of the Midd...er, Maj'Eyal

#50 Post by Frumple »

Breaking this down into english:

Code: Select all

wooledg@wooledg:~$ cd .t-engine/4.0/tome/save/
Find this folder.

Code: Select all

unzip world.teaw
Unzip this (wold.teaw) file. Then stick the main file (as in, file named main) into a text editor of your choice. Should be fairly readable after that.

--

Shooth, I think that's been fixed in svn. Was a message of some sort about it, anyway.

Hunter
Uruivellas
Posts: 638
Joined: Tue Feb 17, 2004 4:43 pm

Re: Returning to Tales of the Midd...er, Maj'Eyal

#51 Post by Hunter »

Ah, my text editors just gave me gibberish. Oh well.


Now I've lost the Recall to my "home" and access to the being living there on my third consecutive character. It's getting more than a little frustrating, especially since at least two of them were very promising. :roll:

Would it be worth my while to back up my Save folder and see if replacing my download of the T-Engine would fix this? I imagine I'd lose all my unlockables -- and a couple of them were very hard to get -- and have to start all over again.

When does the next update come out? Perhaps I'd be better off waiting for that and hoping the bug is fixed?

Edit: I went ahead and created an on-line profile. Does that automatically scan for everything I've unlocked regardless of character or do I need to unlock something while playing a character that unlocks something?

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