Sound Effects

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darkgod
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Re: Sound Effects

#106 Post by darkgod »

Not really no :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elvisman2001
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Re: Sound Effects

#107 Post by Elvisman2001 »

Earth Missle
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Re: Sound Effects

#108 Post by Elvisman2001 »

Tidal Wave
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Elvisman2001
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Re: Sound Effects

#109 Post by Elvisman2001 »

Cloud
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Re: Sound Effects

#110 Post by Elvisman2001 »

Yet another lightning strike. See if this one is better suited.
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Elvisman2001
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Re: Sound Effects

#111 Post by Elvisman2001 »

Will work on some different "miss' swooshes and some various "hits" next.

Elvisman2001
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Re: Sound Effects

#112 Post by Elvisman2001 »

darkgod wrote:Not really no :/
Shame. I'm a 2d digital artist by trade. i was pondering on trying to have a poke at animating those.

Elvisman2001
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Re: Sound Effects

#113 Post by Elvisman2001 »

bricks wrote:
Grey wrote:This is some pretty amazing productivity, Elvisman2001 :)
True that! I'm excited to see how this all works together. I have some talent at programming, but sounds and music have always been beyond my talents. The few times I've bother to add sound to my projects, I'm always thrilled at how much more responsive and real it feels.
Yes well, I'm not doing ALL of these from scratch but the one's I am altering and cutting up are open source and i have changed them so much that they don't sound much like the originals. Pretty much all the animal sounds I did myself along with the magic ones (among others). There's some great user made sounds out there if you know where to look. I've done quite a few mod projects and what not plus I have played in bands for many years and that made me pretty proficient with sound editing and things.

Elvisman2001
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Re: Sound Effects

#114 Post by Elvisman2001 »

Note To Self:
Rats, Skeletons, and Snakes.

Also, Stuff being equipped and unequipped in inventory.

Rectifier
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Re: Sound Effects

#115 Post by Rectifier »

Wow, you're a machine elvisman.

darkgod
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Re: Sound Effects

#116 Post by darkgod »

Yeah :)

For the next ones, please only use mono, not stereo since placing a stereo sound in a 2D/3D space doesnt make much sense (and OpenAL does not support it)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elvisman2001
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Re: Sound Effects

#117 Post by Elvisman2001 »

darkgod wrote:Yeah :)

For the next ones, please only use mono, not stereo since placing a stereo sound in a 2D/3D space doesnt make much sense (and OpenAL does not support it)
Are you converting them somehow?

darkgod
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Re: Sound Effects

#118 Post by darkgod »

Yeah there are only a few in stereo, I'm audacity'ing them
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elvisman2001
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Re: Sound Effects

#119 Post by Elvisman2001 »

Ok. my bad. I should have thought about that.

I think there are more in stereo than you are noticing at the moment.

darkgod
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Re: Sound Effects

#120 Post by darkgod »

I converted them all dont worry :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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