Work in progress: Voice acting

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Grey
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Re: Work in progress: Voice acting

#16 Post by Grey »

http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Grey
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Re: Work in progress: Voice acting

#17 Post by Grey »

http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Grey
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Joined: Thu Sep 23, 2010 10:18 pm
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Re: Work in progress: Voice acting

#18 Post by Grey »

This is kinda addictive:

http://gruesomegames.com/tome4/halflingfeet.ogg

Used a different mic with this one - not sure if it's better or not.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

snoop
Thalore
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Re: Work in progress: Voice acting

#19 Post by snoop »

Nice, love the rendition of "Me Likes to Club"!

I want to play too, but I can't find the texts! I looked in the place DarkGod indicated but there's no "chats" directory as far as I can tell. Where exactly do I find these on a Mac?

lukep
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Re: Work in progress: Voice acting

#20 Post by lukep »

snoop wrote:I want to play too, but I can't find the texts! I looked in the place DarkGod indicated but there's no "chats" directory as far as I can tell. Where exactly do I find these on a Mac?
It's a bit of a bother getting into the data files on a Mac.

1. Right click (or Control + click) on the application
2. Choose "show package contents"
3. From the window that pops up, navigate to Contents/Resources/game/modules
4. You should now see the file "tome-3.9.34.team"
5. Copy the file to another location, such as the desktop
6. Rename it "tome-3.9.34.zip" (choosing to keep the .zip extension in the window that pops up)
7. Double click it, which expands the archive, creating the folder "tome-3.9.34"
8. From the folder "tome-3.9.34", go to "data", then "chats"

After the folder is created, I usually keep it around to check on spoilers and code, and delete the .zip file that I created to clear up the clutter.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

snoop
Thalore
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Re: Work in progress: Voice acting

#21 Post by snoop »

Thanks, never would have figured that out on my own...

Grey
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Re: Work in progress: Voice acting

#22 Post by Grey »

I've set up a spreadsheet here:

https://docs.google.com/spreadsheet/ccc ... E&hl=en_US

It's populated with the lore titles and a few notes. Needs the dialogues added too.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
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Re: Work in progress: Voice acting

#23 Post by darkgod »

bump for more!

I'll start adding them in once we have more, because a few here & there would sounds a bit weird IMO
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Work in progress: Voice acting

#24 Post by darkgod »

More! I command thee! :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
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Re: Work in progress: Voice acting

#25 Post by darkgod »

Bump for glory
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

dusijun
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Re: Work in progress: Voice acting

#26 Post by dusijun »

How about using a Text to speech (TTS) ?

It can read all the text...

MikkoMMM
Yeek
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Re: Work in progress: Voice acting

#27 Post by MikkoMMM »

dusijun wrote:How about using a Text to speech (TTS) ?

It can read all the text...
That's actually what I first thought of doing (http://forums.te4.org/viewtopic.php?f=38&t=28685) but I found out there are people who volunteer for voice acting which is significantly more realistic sounding. TTS might be good for placeholders but it cannot emulate emotion, at least not without tags that mark specific sentences to be read using a different voice package. Also, even if there was a perfect sounding TTS, there are many characters in the game and we might want unique voices for them. That's quite a lot of work.

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