Sound Effects

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Elvisman2001
Thalore
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Re: Sound Effects

#46 Post by Elvisman2001 »

I think when the player opens a door, they should hear it. So, hear are some door creaks.
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#47 Post by Elvisman2001 »

Are all these sounds playing ok for you guys? I load them into my editor and they sound fine but when i play them back through VLC, its like they are cut off at the ends where they shouldn't be. Very strange.

Most notably the "misses" sound effects.

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#48 Post by Elvisman2001 »

I think the "Coins Picked up" sound in Coins and Fanfare was too low so i amplified it a bit. Here is the increased volume version.
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Coins Picked Up.rar
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#49 Post by Elvisman2001 »

Ill be working on melee "hits" next.

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#50 Post by Elvisman2001 »

Melee Hits
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Elvisman2001
Thalore
Posts: 153
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Re: Sound Effects

#51 Post by Elvisman2001 »

Bow Firing
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Bow Firing.rar
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#52 Post by Elvisman2001 »

More magic type effects. Cant have too many of those in my book. plus, i like playing with Phase Shifters and Wah Wah effect. :P
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#53 Post by Elvisman2001 »

Bow Firing 2 ( I like this one better)
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Bow Firing 2.rar
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#54 Post by Elvisman2001 »

Will be busy next couple of days. Jiu Jitsu tournament tomorrow and then busy day on Sunday. I will try to knock out some Bee sounds for my next go though.
I noticed the "melee hits" haven't been downloaded. Just wanted to make sure you guys didn't miss those. I also want to make a sound effect for when a "gem" is picked up. Ala diablo type "ting" sound. Snakes are on the list as well along with Jellies, Mosquito cloud noise, and those worm mass thingies. Other than that, am i missing any other critters in that Timberlon (or however you spell it) area?

darkgod
Master of Eyal
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Re: Sound Effects

#55 Post by darkgod »

Most of those sound very nice!
I'll be integrating them in the days to come :)

Moar!!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Sound Effects

#56 Post by darkgod »

For levelup & achievements, i'm not fan of the fanfares, maybe something more hum .. lound and less flashy, like a "VLOUUSHHHM"
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Sound Effects

#57 Post by darkgod »

For the melee hits, could you split the actual hit & the slight bloody "slushhh" into two files that I can play at the same time ?
So I can do the hit sound based on weapon kind (we need: dagger, sword, axe, mace, staff, "other") and the "slush" based on the actor hit(default "bloody" one for normal actors, "crisp" one for skeltons, ...)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#58 Post by Elvisman2001 »

"VLOUSHMM". . . hmm.
So more of a sound effect than a musical type thing?

And yes to the rest. Will try to start working on some more stuff tonight.

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#59 Post by Elvisman2001 »

darkgod wrote:For the melee hits, could you split the actual hit & the slight bloody "slushhh" into two files that I can play at the same time ?
So I can do the hit sound based on weapon kind (we need: dagger, sword, axe, mace, staff, "other") and the "slush" based on the actor hit(default "bloody" one for normal actors, "crisp" one for skeltons, ...)
Done. and i also added a couple different "Crunch" sounds in there as well.
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Melee Hits.rar
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Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#60 Post by Elvisman2001 »

darkgod wrote:For levelup & achievements, i'm not fan of the fanfares, maybe something more hum .. lound and less flashy, like a "VLOUUSHHHM"
How about a voice that just says "You have gained a level" but not a normal voice. I will try a few different things along with sound effect and throw them in a zip file and you can pick the one you like. ill do the same for achievements.

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