Some examples of useful 'tutmsgs' or 'tipmsgs' and their associated triggers:
"Congratulations, you have gained a Character Level! Press SHIFT+G to open the Level Up window, where you can improve your character's attributes and talents." - for lvl 2, obviously
<brief description of the separation of class/generic talents, and pointing out that each class has many unique trees, along with a caution about the value and functionality of category points> - upon opening level up window
"After battle, you can press 'r' to rest long enough to get back any health you have lost, and regain other resources such as mana or stamina that were expended during the fight. You can click on any one of your resource bars for more information on each and how to manage them." - After some hp loss, when hostiles are no longer in sight (or when no hostiles are alerted to the player after at least 1 kill).
<quick rundown on status effects> - when hit by freeze, stun, disarm, pin, etc for the first time.
Some of this may seem like overkill, but it's important to keep in mind that ToME is a very accessible game in terms of its play style, despite its individuality. The more that can be done to help acclimatize shiny new players and ease them into the world of ToME (and in some cases into the world of roguelikes), the better - all the while making it easy for confident players to simply click away individual tips and switch them off with a simple menu option if they'd rather wing it

If you like this idea and wish to help, please reply with other key points at which you think players should be 'tipped', including situations where information is given in the standard game log but should probably be made more noticeable.
