Between 1000 damage eye beams, 75% damage reflection, thousands of HP, 80% resist all, and very powerful damage talents, Atamathon is a very tough opponent. I believe that the reward you get from him should reflect this, at least somewhat. He is an optional challenge boss, so it shouldn't be the amazing rewards that you might want, but 8 gems (including the artifact) is next to nothing by the time you can face him. My ideas:
Some XP: I fought him at lvl 45, and didn't level up at all. I'm not sure how the XP system works, but getting some would be nice.
Buff the gem: It isn't very good. A pearl that gives +10% resist all is much better than the +60 HP by the end game. + light radius and pinning immunity are nice, but not very powerful/useful effects. The 20% Fire damage bonus is also good, but only for a few builds. Overall, I would never choose it over a pearl or Diamond, but others might. It would be more worthwhile if it gave more unique bonuses, such as fire resist penetration, chance to activate Molten Skin when hit, or + resistance caps.
Give him an (equipment) artifact: Most other bosses have one, it could be a nice reward for victory, and in line with all of the other optional bosses.
Increase Atamathon reward
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Increase Atamathon reward
Last edited by lukep on Wed Oct 05, 2011 4:31 am, edited 1 time in total.
Re: Increase Atamathon reward
What about having his gem be a used artifact, like the Queen's heart? You replace your own eye with it, giving you a set of permanent effects (some positive, some negative) and the eyebeam talent. 

Re: Increase Atamathon reward
Sound messy ;)
Maybe he should drop some plain voratun rings and amulets? The description says his joints are made of solid voratun. Would be very useful reward near the end game without in itself being overpowering.
Maybe he should drop some plain voratun rings and amulets? The description says his joints are made of solid voratun. Would be very useful reward near the end game without in itself being overpowering.
Re: Increase Atamathon reward
But sooo fun. Also I can just se my lichform necromancer goin "oooh... i just found a new phylactery!"
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Re: Increase Atamathon reward
I like this idea. Plain voratun rings and amulets are ridiculously rare.Grey wrote:Sound messy
Maybe he should drop some plain voratun rings and amulets? The description says his joints are made of solid voratun. Would be very useful reward near the end game without in itself being overpowering.
Re: Increase Atamathon reward
Have him drop 5 lumps of voratun metal, that you can bring to some smith to make voratun amulets / rings / weapons (limmir or crystal focus). Rings cost 1 lump, amulet 2 lumps, weapon 3 lumps.
weapon + amulet if you need it for the crystal focus.
amulet + amulet + ring for limmir
or up to 5 rings if anyone would ever want this (can't do limmir and you don't need weapon).
Optionally: let the smith enhance any weapon once at the cost of two lumps (effect is multiplicative with crystal focus if you use it before the crystal!). You can enhance two weapons, but you cannot enhance the weapon twice (using the crystal makes the new weapon inherit the 'enhanced' property).
Then a melee character could make a voratun greatsword + enhance for 5 lumps and then use the crystal focus to make what probably is the highest damage weapon in the game.
To expand this idea further, have a smity in the east and west. In the west, you can learn the 'smith' talent for 100g. This allows you to:
* melt weapon
* forge weapon
If the player attempts to melt voratun items, then the game tells the player:
> your skill is not enough to melt voratun weapons.
Each weapon melts into one lump of metal. For example, a stralite dagger gives one lump of metal. Forging a weapon takes 3 lumps. So 3 stralite lumps can be made into a weapon of your choice.
You can attempt to make:
* normal weapon
* lesser ego weapon
* higher ego weapon (50% chance to fail and loose all ingredients)
This allows melee characters to melt down weapons to make weapons of their choice (makes it easier for rogues to get daggers, ...).
Alternatively, have greater ego weapons produce better quality material that is needed to make higher ego items.
weapon + amulet if you need it for the crystal focus.
amulet + amulet + ring for limmir
or up to 5 rings if anyone would ever want this (can't do limmir and you don't need weapon).
Optionally: let the smith enhance any weapon once at the cost of two lumps (effect is multiplicative with crystal focus if you use it before the crystal!). You can enhance two weapons, but you cannot enhance the weapon twice (using the crystal makes the new weapon inherit the 'enhanced' property).
Then a melee character could make a voratun greatsword + enhance for 5 lumps and then use the crystal focus to make what probably is the highest damage weapon in the game.
To expand this idea further, have a smity in the east and west. In the west, you can learn the 'smith' talent for 100g. This allows you to:
* melt weapon
* forge weapon
If the player attempts to melt voratun items, then the game tells the player:
> your skill is not enough to melt voratun weapons.
Each weapon melts into one lump of metal. For example, a stralite dagger gives one lump of metal. Forging a weapon takes 3 lumps. So 3 stralite lumps can be made into a weapon of your choice.
You can attempt to make:
* normal weapon
* lesser ego weapon
* higher ego weapon (50% chance to fail and loose all ingredients)
This allows melee characters to melt down weapons to make weapons of their choice (makes it easier for rogues to get daggers, ...).
Alternatively, have greater ego weapons produce better quality material that is needed to make higher ego items.
Re: Increase Atamathon reward
A very boring addition for a very singular boss reward. Much easier for all involved to just give the player the voratun eq from the start.