b34, Negative life leech
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b34, Negative life leech
Seems like any effect which allows enemy health to go negative causes life leech (via Bloodcaller while fighting a frenzied Dredge Captain, in this case) to injure the user.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: b34, Negative life leech
I'm pondering considering it a bug or not .. 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: b34, Negative life leech
Seems a bit wrong... it's not like the enemy actually has negative health (what does that even mean?) - the frenzy effects and such are more a way of gripping on to life a little longer. Life leech should be zero in this case.
Re: b34, Negative life leech
Yeah I know
I found it fun though .. fixed

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: b34, Negative life leech
I could see it as making sense when interacting with Blurred Mortality, though (they're saturated with unlife and standing on the cusp of life and death, so you accidentally drain their death instead of their life.)Grey wrote:Seems a bit wrong... it's not like the enemy actually has negative health (what does that even mean?) - the frenzy effects and such are more a way of gripping on to life a little longer. Life leech should be zero in this case.
However, I think it's mostly just annoying (other games do things like that when you try and drain undead; ToME doesn't, which I think is a good choice. Especially with equipment -- who wants to have to constantly change their equipment for specific opponents? The inventory system is too clunky for that.)