Class idea - werewolf

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konca
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Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Class idea - werewolf

#1 Post by konca »

Category shapeshifters.
Due to theme werewolfs are strong, fast, regeneretes very fast are very resistant to physical damage and susceptible to fire damage. Causes fear etc. Jumps really well ( ass it was shown in underworld ), hits hard
I believe that they should be unarmed wariors who receives a lot of perks when they fight with lycan form.
Trees :
Unarmed training, physical conditioning, weapon training and:
(I need better names )
Werewolf:
1 Werewolf ( sustain )
Werewolfs are immune to disarm gets 8% /skill lvl global speed and plus 8% max hp lvl, 3 hp regeneration/ skill lvl 0.5 stamina /skill lvl (cant be used with massive armours
2 Deadly claws passive adds 0.4 / skill lvl physical damage / hero lvl (max 100 damage )
3 Vicious claws hits target once with plus x% damage and with increased chance of critical strike.
4 Fury hits target 5 times for 20% +8% lvl damage

Animalistic instincts
1 Blood sense passive sense foes in radius 4+lvl
2 Blood taste passive gets + ms for each percent of enemies max hp missing in radius 3 ( percentage lvl multiply by 3 )
3 Spiritual wolf summons invisible wolf to scout for him
4 ??

Unatural creature
1 Regeneration steal passive for each % of hp missed due to werewolf attacks (he gets - % healing modifier lost y get + healing modifier gain )
2 Physical resistance passive gets + 10 lvl physical resistance and minus 5% fire resistance.
3 ??
4 regeneration - good regeneration scaling with con

Inner hate (closed ) (ideas)
1 Lycan jumps to the target and hits him for once tries to pinn him
2 Claws smash hit for X% damage all foes around him.
3 Prey Lycan gets + ms% until he hits target or for 3 turns
4 Lycan jumps to targeted location and aplies fear to all foes around him.

Any ideas ? Would y like something like that? I dont have ideas for other shapeshifters..

Grey
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Re: Class idea - werewolf

#2 Post by Grey »

Seems like it would be a race rather than a class. I think a more interesting class would be a wilder subclass with various shapeshifting abilities.

Your trees have lots of passives in them, which can be nice but ultimately are dull to play with. Some interesting mutually exclusive sustains would be good, and some activateables that play well with the passives and sustains (and each other).
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reverend
Wayist
Posts: 27
Joined: Fri Sep 16, 2011 11:54 am

Re: Class idea - werewolf

#3 Post by reverend »

Wilder - Shapshifter, now that's something I'd like to see. A different take on the summoner, instead of summoning monsters, you transform into them!

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: Class idea - werewolf

#4 Post by Rectifier »

I was actually thinking about this, where one of the ultimate forms would be a shambling mound, wouldst be so epic.

catwhowalksbyhimself
Wyrmic
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Re: Class idea - werewolf

#5 Post by catwhowalksbyhimself »

There are plans for a shapeshifter class that would include wolf form. That is all I care to say on the subject.
"I am the cat that walks by himself. All ways are alike to me."
--Rudyard Kipling, "The Cat That Walked By Himself"

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