[b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

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faustgeist
Halfling
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[b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#1 Post by faustgeist »

Yep, I am a healthy lv 23 and on the bottom level of Dreadfall... so far a few close calls but nothing my mag/Skeleton did not overcome.

However....

A Level 35 (!) Master who pretty much resists all my best spells and who summons mad amounts of elite Skeleton archers = not-so-bueno.

As I indicated on the header, this may have already been addressed, but it pretty much just killed this game and that's not fun. I am playing in explorer mode to check it out.. so I can revisit the fight and have done so about 20 times... not even close to being able to kill him.. with invisibility or without.

Definitely need a nerf or code fix to prevent such a powerful named mob at that level.

Just FYI 8)

~Robin

Grey
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#2 Post by Grey »

You're only level 23 at the bottom of Dreadfell? Have you really done all your can before getting there? The Master is tough, and level 35 is not unusual for him, so I wouldn't call him tough myself. Essentially he's the "welcome to the tough part of the game" boss. Lots of teleporting helps, and lots of stunning or slowing attacks. If you can't manage him you won't get far in the rest of the game either.
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shooth
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#3 Post by shooth »

Just some thoughts...

First, the above reply is on target. He is the First Real Big Badass on the road to a Whole Bunch of Bad News. That said.....

Second, get more levels. Did you do the optional dungeons? Get the bosses in them? You'll need the xp.

Third, consider your build. If your character build is too thin (few points invested in lots of skills), many classes will find themselves underpowered, especially mid-game, which is where you are. Consider a heavier investment in fewer skills... if you find yourself never using a skill, thats a clue that you may not really want to drop a point in it. On the other hand, almost every class has a few skills where you really need to only invest a point to get what you need. Maybe you should pick up one or two.

Fourth, consider you gear. Being four-warned is being four-armed. Wait, thats not right... but its close enough. Might consider changing your kit up a little to try a specific offensive/defensive strategy.

Finally, I think that if keep dinking him with ineffectual spells, you let the master overpopulate the area with undead and that will simply magnify the difficulty of your situation. Come back later.

And if none of that works, go into cheat mode, give yourself 5 levels, and try again.
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marvalis
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#4 Post by marvalis »

I usually use FOV abuse when I am only level 20 or below:

Code: Select all

Turn 1: Freeze / pin / shoot him
###V#
@....
#####

Code: Select all


Turn 2: Teleport away
###.#
@.V..
#####
Repeat until he is dead or until you died of boredom.

When FOV gets fixed I am coming to cry on this forum.

faustgeist
Halfling
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#5 Post by faustgeist »

Hmmm, I guess I have never paid attention to the Master before as I wave walked over him with 15+ characters... as to what lv i was when my older toons did this... not sure. *Perhaps* 30

This skeleton/mage has done all the quests including the Compound, Graveyard, Storm Mountain, Sher'Tul, of course all the mainline quests and all starting races zones, even the Vault (minus it's boss). So I was surprised as I was so stumped. I am pretty focused on fire/INV.

It's all good. I will wait for .35 and have fun with that one. :P

~Robin

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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#6 Post by Grey »

You know invis reduces your damage output dramatically now? Also The Master has had a bit of a buff recently - to be honest he's been too easy for a while (he used to be a big challenge).
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martinuzz
Archmage
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#7 Post by martinuzz »

How did you manage to be only level 23 after doing all westside dungeons?
Did you hurry through each dungeon in search of the boss, ignoring most of the levels and NPCs?

Aquillion
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#8 Post by Aquillion »

You should be able to beat the Master as a level 23 archmage. Let's see, this is your character, right?

All right, I can immediately see some problems. You've maxed Bone Armor before Shielding, say -- that's a mistake. Bone Armor is great and you definitely want to max it eventually, but one point is enough early on -- its large cooldown means that it's not as useful IMHO as maxing Shielding, and Shielding makes it stronger anyway, while also buffing both your Shield runes. Against a boss, your bone armor will run out and then you'll die, while 5/5 shielding helps all the time.

Worse, you've maxed Heal too soon. It's not a bad idea to improve that eventually, but Shielding and mobility are much more important. Going for Reassemble 5/5 before you maxed Shielding or bought more mobility was also a mistake, though it at least gets you an extra life (though you're on Explore, so who cares?) But seriously, what's the point of having a 550-point Reassemble when you have less HP than that? Shielding is your most important defense as an Archmage; you don't want to be soaking things with your HP. It will happen and you'll want some healing for it eventually, but focus on your shields first.

You should also either pick up Probability Travel, or invest in Phase Door until it's controllable -- possibly both. Up to you whether you want to invest in Probability Travel's rather hefty sustain price, but you need some way to reliably escape. I can already picture what's happening -- you run out of Bone Armor, you use both your healing options, then you die while they're still on cooldown. More Shielding would help with this by boosting your runes, too, and mobility would help by letting you avoid damage in the first place via keeping out of the Master's way as much as possible. Healing isn't bad, don't get me wrong, but your Shielding-backed shield runes are a better investment early on, because they don't cost resources, don't take turns, and have a shorter cooldown -- you want your Shielding-backed Shield runes to be the backbone of your defense, setting them on automatic activation, with healing and Bone Armor as your 'oh shit' buttons. (If your shield rune durations are too short for the runic saturation to run out, invest in Resilient Bones.) And you really, really need more mobility -- how did you get this far with no form of controlled escape? Eventually your defenses will run out.

Anyway, with less healing and more shielding + mobility, you'd be able to take out the Master no problem using hit-and-run with Inferno plus whatever other talents you can get off before your defenses start to get low. The Master is nasty but doesn't heal particularly well IIRC, and your shields / cooldown / mana will recover faster than anything he does in any case. He'll summon a lot, but so what, that's what Inferno is for.

Oh, I'd also put a point in Arcane Eye so you can effectively target Inferno from outside of enemy LOS -- although that's a bit cheesy, with that and controlled Phase Door or Probability Travel, the Master is very beatable. Annoying, but beatable.

EDIT: Also, why are you using the big knocker? It's not terrible, but it's really more for Alchemists or for people with weird builds -- it has a decent crit, but its spellpower is lower than your other staff, and more importantly, its +% to physical isn't helping you at all. Also, +spellpower boosts your defenses via Shielding and several other things like that, while +% crit doesn't help you with as wide a range of things. You'd be better off with a staff that boosted your spellpower more and increased the damage types you're using, especially if it had a nice spell itself. Like that staff of blasting you're carrying, say.
Last edited by Aquillion on Tue Sep 27, 2011 6:51 pm, edited 1 time in total.

marvalis
Uruivellas
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Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#9 Post by marvalis »

I just tried killing him with a level 19 wyrmic. I did all the dungeons (running trough most normal levels and killing the bosses) before dreadfell.
I could have killed him using LOS abuse but it was very slow.
I killed him once and he resurected.
Then i got him down to ~6% health.
I used burrow, then he suddenly popped near me, and I used teleport to get away.
Teleport+burrow= you end up suffocating. So I died and got back. He was back at 100% health because I died xD (Then I activated godmode and gave him the beating of his life).

So moral of the story: do not use teleport and burrow at the same time :3.

faustgeist
Halfling
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Joined: Wed Mar 02, 2011 6:59 pm

Re: [b33] Perhaps mentioned but a LV35 Master?! = Aiiiiiiii

#10 Post by faustgeist »

Gotcha,

Thanks for the class advise! I am not a mage player by experience... thought I do have a few in the mid 20s.

As for clearing the levels... I have literally swept all the zones I have available as I do with all my toons... exceptions being the boss of the Vault and perhaps a room or two in the Sand Queen's lair... as purging those levels can be tedious. :)

I probably have enough power in the Sher'tul fortress for 2-4 farportal sweeps (which I have not done yet)... my 50th lv berserker did about 15 of those, lol.

It's all good... a poor build will do that to a toon :) Bummer we cannot pay in-game to reset our choices. next edition I will wizard my way to the top!

~Robin

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