Whats a good way to release micro content

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Goblinz
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Whats a good way to release micro content

#1 Post by Goblinz »

I tend to impulsively make content inside tome. I also like the idea of releasing said content to everybody for feed back before it enters some module. In the past I would just make a folder that would just merge with the tome folder and overwrite any files. With the .team files this no longer works. Do people have any suggestions for a good way to release content impromptu?
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

bricks
Sher'Tul
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Re: Whats a good way to release micro content

#2 Post by bricks »

Dunno, I'd like an answer to this, too. I'm hoping for support for addons to modules, especially ToME.
Sorry about all the parentheses (sometimes I like to clarify things).

Zonk
Sher'Tul
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Re: Whats a good way to release micro content

#3 Post by Zonk »

You can just extract the team file to a folder, then move the files in /mod to the module folder, and it should work fine.
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Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Frumple
Sher'Tul Godslayer
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Re: Whats a good way to release micro content

#4 Post by Frumple »

Yeah, but that's a really poor way to distribute micro content; small patches, extra races, a few new items, etc. Especially if you're trying to get it out to people that aren't terribly tech-savvy :(

I do vaguely remember DG mentioning something about patch support for some time in the future, a fair ways back. That'd probably be ideal, especially if it doesn't involve mucking around with the .team.

darkgod
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Re: Whats a good way to release micro content

#5 Post by darkgod »

Yeah addons support is halfway there
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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