[b34] High Paradox damage

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lukep
Sher'Tul Godslayer
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[b34] High Paradox damage

#1 Post by lukep »

It is possible to exploit the Eidolon Plane's no anomaly effect or the failure free time after Static History to boost your Paradox to extremely high levels (eg. 100,000 paradox gives ~13x damage). This still scales damage upward, and failure can be avoided by using Static History before any talent. Combining Turn Back the Clock with Gather the Threads, I did over 11000 damage in a hit (as well as over 100 to stat) to an enemy at level 21. This can be scaled infinitely, as far as I know, I have tested to over 500,000 (~30x damage).

EDIT: also works for Haste among other spells, making this a very viable combat strategy.
EDIT 2: my ideas to fix it thread.
Last edited by lukep on Mon Sep 26, 2011 5:51 am, edited 4 times in total.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: [b34] High Paradox damage

#2 Post by Rectifier »

...Negative stats?

Aussiemon
Higher
Posts: 59
Joined: Sun Sep 18, 2011 12:23 am

Re: [b34] High Paradox damage

#3 Post by Aussiemon »

As far as bugs go, this one is my favorite. I have this image in my head of the temporal spectrum being split in two and the Master getting spaghettified over a billion different points in time.

Aussiemon
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Re: [b34] High Paradox damage

#4 Post by Aussiemon »

I actually have a paradox mage attempting this build right now. If you accidentally try to activate a talent without spacetime stability, reality will be sundered and you'll hit yourself for over a million damage! :twisted:

edge2054
Retired Ninja
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Re: [b34] High Paradox damage

#5 Post by edge2054 »

Next beta spacetime stability will only affect failures.

I'm still planning to do other interesting stuff with anomalies and high paradox but haven't felt motivated to do it yet.

Aussiemon
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Re: [b34] High Paradox damage

#6 Post by Aussiemon »

I assumed it would probably be nerfed, so I wanted to start a character with it in this version before it happened, haha. It's actually a very tactical style of playing; not what I would call overpowered at all because the risk and limited lives balance it. Making it only apply to failures would kill it entirely, I'd imagine, because without failures you'd only be able to hit yourself for a million damage, or a few thousand through backfires, never cast successfully. I suppose killing it is the intention though.

High damage with really high risk makes for an enjoyable experience sometimes, in my opinion.

edge2054
Retired Ninja
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Re: [b34] High Paradox damage

#7 Post by edge2054 »

It also goes against the whole anomalies reducing your paradox thing. You're not supposed to hit a point where you're doing a million damage to anyone anymore ;)

I've also capped anomaly damage at 400 but that's really a different issue (npcs chain buffing themselves and then setting off anomalies that one shot players isn't good).

Aussiemon
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Re: [b34] High Paradox damage

#8 Post by Aussiemon »

Capping anomaly damage at 400 would make them too-overpowered anyway, so I guess it's for the best :)

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