Blinding spore duation incredibly long

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Blinding spore duation incredibly long

#1 Post by Frumple »

No beta version, 'cause this has been around for a while. Saw mention of it still being around in chat for b33, so it's apparently still a problem.

Basically, the blinding spores NPC talent has ridiculous duration. I've personally seen at least 70 turn blindness from it, and similar things have been mentioned.

Completely unsure, but what looks like might be happening is the talent simply taking the damage being inflicted and using that as the blind duration (which is patently ridiculous, of course).

Usually see this on random uniques, farportal bosses, etc.

darkgod
Master of Eyal
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Re: Blinding spore duation incredibly long

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Blinding spore duation incredibly long

#3 Post by edge2054 »

This is still pretty ridiculous. I got blinded in the SVN for 37 turns. Someone else reported a 130 turn blind in b34.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Blinding spore duation incredibly long

#4 Post by Frumple »

Bumping 'cause the fix didn't stick, apparently. SVN4462 still has 30+ turn blinds going on from the spores.

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Blinding spore duation incredibly long

#5 Post by marvalis »

Code: Select all

-- Blinds
newDamageType{
	name = "blindness", type = "BLIND",
				target:setEffect(target.EFF_BLINDED, math.ceil(dam),
in damage types, this is what they do in b34 so yeh, damage=duration.

darkgod
Master of Eyal
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Re: Blinding spore duation incredibly long

#6 Post by darkgod »

Blinded from which talent ?

Blinding spores does:

Code: Select all

5 + math.ceil(math.log(self:combatTalentWeaponDamage(t, 0.8, 1.4)))
Which is unlikely to get to over 30! even a 1000 damage hit would produce a blinding effect of only like 12 turns
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Blinding spore duation incredibly long

#7 Post by Frumple »

This was mentioned in th'b35 pre-release thread, but I'm bumping it here 'cause this was just silly, and still in the release version. Got blinded repeatedly by a farportal boss using blinding spores, each time for >200 turn durations.

Here's a copy of the save folder's contents, hosted at mediafire. Compressed with 7zip.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Blinding spore duation incredibly long

#8 Post by spiralrazor »

I can confirm...had a 130 turn blind when hit by spores in the dark forest from some mold dude.

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