Escort Quest Response

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
Timlagor
Wayist
Posts: 25
Joined: Sun Sep 18, 2011 8:50 pm

Escort Quest Response

#1 Post by Timlagor »

Can we have a new response option for escort quests: "No you're too stupid to live!"

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Escort Quest Response

#2 Post by Grey »

You can say "yes" and then kill them yourself for xp. There's even an achievement for killing enough of the buggers.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Avianpilot
Thalore
Posts: 148
Joined: Fri Aug 19, 2011 5:06 pm

Re: Escort Quest Response

#3 Post by Avianpilot »

I'd like a 'Come with me if you want to live' option. That's a short way of saying "Follow me. No, don't attack that polar bear. Stay away from those snakes. Don't try to run past me and 'help' me. Stay back, let me deal with the enemies, and I'll clear a path to the portal. You're tired right? Why don't you just rest over there in that safe spot I made -- I'll call you again when it's time to go."

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Escort Quest Response

#4 Post by Grey »

"Yeah, rest over there. No, not on that poison vine! NOOOOOO!!!!"
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Kats
Higher
Posts: 53
Joined: Thu Jul 01, 2010 12:40 pm

Re: Escort Quest Response

#5 Post by Kats »

Maybe they're bleeding to death. And they're poisoned. And Blind. And they ate some mushrooms too. And there's a magical wild infusion just past the portal. And their lover. And 99 virgins. Who will only accept them if they are brave and KILL that polar bear.

So yeah, they can't wait.

Actually, seriously now, this makes no sense. I see monsters have a lot better AI scripts than adventurers. (Maybe that's partly the reason there are more monsters than adventurers?)

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Escort Quest Response

#6 Post by Aquillion »

It's deliberate, though. Escort quests are supposed to be tough, that's why the rewards are so good.

(Though -- I do have to say, my big problem is that they feel so random right now. Sometimes you get the portal right nearby without having to fight anything; sometimes you're attacked by a boss while escorting them. Random quests with such a big reward are irritating.)

The most fun I had with escort quests was with an Archmage who found the Burning Star. Use the Burning Star, detect the portal, use high-level phase door with maxxed magic to send them directly to the portal, done.

(As long as you don't fizzle, anyway. Ha.)

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Escort Quest Response

#7 Post by Zonk »

Aquillion wrote:It's deliberate, though. Escort quests are supposed to be tough, that's why the rewards are so good.
There's 'reasonably tough' and 'unreasonably tough'. I think escort behavior often belongs in the second category(that and the fact they just won't regenerate).
There have been suggestions on how to make escorts smarter/more reasonable without making the quests too easy: http://forums.te4.org/viewtopic.php?f=3 ... ts#p104117
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Escort Quest Response

#8 Post by Sirrocco »

If you just make sure that you're reasonably high level for the location, it's almost trivially easy. The escorts spawn at your level. There are plenty of non-escort dungeons to level up in, too.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Escort Quest Response

#9 Post by Aquillion »

Sirrocco wrote:If you just make sure that you're reasonably high level for the location, it's almost trivially easy. The escorts spawn at your level. There are plenty of non-escort dungeons to level up in, too.
I don't think it's really possible to overlevel past Dreadfall or Reknor, though, and hard to overlevel past Daikara (especially when you're trying to level up for Dreadfall's own escorts!) And there's a strong incentive to do the Old Forest as soon as possible.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Escort Quest Response

#10 Post by bricks »

Daikara is just bad news for escorts. Chain Lightning, Tactical Nuke Boulder Throwers, Xorns, and perhaps most frightening, Poison Vines.
Sorry about all the parentheses (sometimes I like to clarify things).

shooth
Halfling
Posts: 108
Joined: Mon Feb 07, 2011 3:42 pm
Location: Intarwebs

Re: Escort Quest Response

#11 Post by shooth »

I got two escorts in Dreadfell this mort as a skeleton. Wheee!
\____/
(0)(o)
/||||\

eronarn
Thalore
Posts: 161
Joined: Sun Jan 02, 2011 8:38 pm

Re: Escort Quest Response

#12 Post by eronarn »

bricks wrote:Daikara is just bad news for escorts. Chain Lightning, Tactical Nuke Boulder Throwers, Xorns, and perhaps most frightening, Poison Vines.
Shimmering Caves is worse if you do it at a reasonable level. Their pathfinding totally breaks in there, too.

Sirioh
Cornac
Posts: 39
Joined: Tue Apr 12, 2011 3:52 am

Re: Escort Quest Response

#13 Post by Sirioh »

I think the escort difficulty is overall fine. Usually it requires luck, sometimes you can manage by being tactical (or OP, in the case of archmages).

We've gotten a lot of new starting zones lately, as well. I'd like to see escorts placed in some of them, rather than just the few zones that they can be found in now.

However, I am strongly against escorts appearing in any level with a boss. Maybe Trollmire:3 only, because the troll is pure melee, but definitely not Daikara:5, Diakara:4 (because if you're a TW, that escort is out and out lost - I forget if this has been fixed already), Daikara:anythingwithHazor'kun, OldForest:5.

Failing that (Hazor'kun especially would be hard to plan around), maybe the escort spawns can be made a little more dynamic? Rather than being generated at character creation, split escorts up into tiers and then weigh/base the quality of the escort's rewards on the zone in which you get an escort quest. So, for example, getting an escort in Trollmire or OF:1-4, might only be a sun paladin or warrior. Situationally useful, especially if you're a class working toward those rewards, but not generally powerful. Getting an escort in Daikara:anything, Dreadfell, or OF:5 has a much higher chance of being a 'very useful/powerful' escort, such as an Anorithil (and we all know how sweet it is to get Providence). Or create two separate rewards list for each escort class: low tier escorts have 1 of either stat, or a selection of "useful but not awesome" talents, or an unlockable tree (selection unavailable if you've unlocked the tree already). High tier escorts have 2 of either stat, a selection of "generally considered very useful" talents, or an unlockable tree/bonus mastery of that tree (if you've unlocked it previously).

The idea is simply to moderate the reward with the level of risk/rate of success.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Escort Quest Response

#14 Post by tiger_eye »

We need more variety of quests: saving princesses and recovering lost and/or stolen swords :-P
Sirioh wrote:I think the escort difficulty is overall fine.
Agreed, and I think DarkGod agrees too (he has aggro'd stats for how many succeed, fail, and are killed by the player).
Sirioh wrote:Usually it requires luck
It sometimes requires luck, but not usually (in my experience). I once saved 9/9 escorts with one of my rogues: ample use of track, trap detection, trap disarm, mobility talents (rush, disengage, movement infusion), etc--and most classes have access to these talents or ones similar (or better). One of my escorts needed to pass Rantha (and a gaggle of giants), another through Wrathroot, and another through Harkor'Zun, so such heroics remain doable even for a lowly rogue.

Scintillating Caves and Heart of the Gloom can be difficult early zones to complete escorts, and Dreadfell is occasionally completely unfair, but, hey, challenges are what make it fun, right? :wink:
Sirioh wrote:However, I am strongly against escorts appearing in any level with a boss. Maybe Trollmire:3 only, because the troll is pure melee, but definitely not Daikara:5, Diakara:4 (because if you're a TW, that escort is out and out lost - I forget if this has been fixed already), Daikara:anythingwithHazor'kun, OldForest:5.
Right on: escorts are no longer allowed in Daikara 4 or 5 (as of a couple betas ago, iirc). The only zones in which you can encounter a boss are the beginning zones (Trollmire:3, Scintillating Caves:3, or Norgos' Lair:3), and Old Forest:5. Old Wrathy-root isn't so dangerous, is he? I'd rather have an escort need to go through him than risk getting one in Dreadfell or Reknor.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Escort Quest Response

#15 Post by Grey »

Aw, no more escorts on Rantha's level? I always felt truly heroic making them survive on that level!
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Post Reply