In the poison talent description, there's mention of eventually learning other poisons along the way, just like traps.
This is however unimplemented. Maybe we can come up with some ideas for what these new poisons could be.
Perhaps stoning poison could be learned from lore, since it sounds so exotic, and there would be a replacement?
Anyway, some random poison ideas:
Manaburn/Magebane poison: Only works on creatures that know at least one magical ability. Whenever they use mana/vim/posititive or negative energy, they take damage based on that.
Could be related to Zigur and antimagic in some way, perhaps?
Paralyzing Poison: Chance to daze each turn, like that hex. However, I think this overlaps a bit too much with the poison that makes talents fail.
Softening Poison: Needs a better name but basically lowers some resists, mostly physical.
Maddening Poison: Confusion and/or changes the enemy AI to a very inefficient one. Actually, confusion has the same problem as paralyzing I think, it's too similar to an already existing poison.
(note that with the exception of the first poison, the special effects would be in addition to regular poison damage)
New poisons from lore/replacement for stoning
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New poisons from lore/replacement for stoning
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: New poisons from lore/replacement for stoning
Maybe the great corrupter could teach you corruption poison.
Re: New poisons from lore/replacement for stoning
Not sure why corruptors would bother with poison they have to put inside your body/bloodstram when they have much more..direct ways to destroymarvalis wrote:Maybe the great corrupter could teach you corruption poison.
On the whole corruption thing, though...I had a thought for a poison, somehow related to horrors, perhaps could be found in a horror rich area, say Lake of Nur.
Horrific Poison: Name was originally melting, but you'll see why I decided to name it this...Basically, does poison AND acid damage as it melts the victim from the inside. If they die while this is active, there's a chance interesting stuff happens. One of these two..
They turn into a pile of goo that lasts a few turns. Things that walk into the pile take acid damage. I considered having things that walk into it get this poison, but that overlaps a bit with an existing poison talent.
Alternatively..and I like this way more, but it's slightly complicated...
They turn into a (significantly)weaker horror/corrupted version of what they were before that has a special AI that makes it attack ANYTHING close to it. They also have negative life regen in this form, meaning that if left alone they'll eventually die.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: New poisons from lore/replacement for stoning
another idea, a poison thar deals fire/acid damage, on death the poisoned victim explodes in a radius of 1 dealing damage and maybe spreading the poison.
Re: New poisons from lore/replacement for stoning
Blessed water
Dew collected during the equinoxes at the Gates of Morning this ritually treated water is infused with potent positive energies that will sear undead and abominations for (X) damage over (Y) turn with a (Z) chance to cause confusion
(obviously picked up in the far east, possibly a reward for completing the spiders lair quest)
Dew collected during the equinoxes at the Gates of Morning this ritually treated water is infused with potent positive energies that will sear undead and abominations for (X) damage over (Y) turn with a (Z) chance to cause confusion
(obviously picked up in the far east, possibly a reward for completing the spiders lair quest)