Remove wands

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Remove wands

#1 Post by Grey »

Wands are pretty rare to find these days, and when they are found they're nothing special. Detection and teleportation are the only really useful ones (healing wands may as well not exist with how rare they are) and these aren't really necessary, with certain alternatives available. Wands are also one of the few consumables remaining in the game, and feel distinctly out of place.

Perhaps as a replacement of sorts staffs should be made a little more accessible. If they could be activated from the inventory without any stat requirement they would be a suitable replacement for wands, though likely too overpowered. To balance this their weight could be doubled so you can't have too many at once.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Remove wands

#2 Post by darkgod »

they are slatted for removal transformation yes
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Charlatan73
Thalore
Posts: 145
Joined: Tue Jan 10, 2006 6:57 pm

Re: Remove wands

#3 Post by Charlatan73 »

mostly seconded - maybe it makes sense to look at the current wands available and see if there's substitutes that would be more useful:
Movement:
Speed
Phase Door
Teleportation
Probability Travel

Defense
Dispel (or Providence?)
Icy Skin
Stone Skin
Displacement Shield/ Phantasmal Shield, etc.

Offense
Wildfire/Crystalline Focus/Uttercold/Tempest
Also maybe look at the existing direct damage ones and have them scale a bit better to level? They seem under powered....

Others?

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Remove wands

#4 Post by Aquillion »

Charlatan73 wrote:Probability Travel

Wildfire/Crystalline Focus/Uttercold/Tempest
How would wands that grant sustains even work?

Anyway, the problem isn't the powers, the problem is their consumable nature, which doesn't fit ToME. That's why they're going to be transformed into something different (eg. recharging, like rods) or removed.

Post Reply