activating items
Moderator: Moderator
activating items
hi, i don't know if is a bug or is intended, but activating an item's spell make you lose a turn te moment you click, then you have to spend another turn to target and fire, leading to death sometimes, i think it could be fair if the turn is spent only after targeting.
Re: activating items
I don't think that a turn is spent after targeting, unless the behaviour changed recently. As for it costing a turn before the action is taken, that's been around for quite a while.
Re: activating items
i mean that a battle phase is like
-being hitted
-activate the item with, let's say, disengage, this make you pass your turn
-being hitted
-select the target and jump away, pass the turn
-being hitted
-activate the item with, let's say, disengage, this make you pass your turn
-being hitted
-select the target and jump away, pass the turn
Re: activating items
Right, but lukep is saying it goes more like this.Miruko wrote:i mean that a battle phase is like
-being hitted
-activate the item with, let's say, disengage, this make you pass your turn
-being hitted
-select the target and jump away, pass the turn
-being hitted
-activate disengage item
-monsters go you get hit again
-select target and jump away
-shoot your bow or whatever
-being hitted
In other words the issue isn't that you're spending two actions. It's that you're spending the action on disengage before the targeting takes place. Once the targeting happens you go again (because the energy isn't getting spent twice, it's just disconnected).
Re: activating items
You bring up disengage.... I had a character die due to trying to use that talent from an item
So yeah, will this ever be fixed? I though there were technical reasons this could be a very difficult issue to resolve?

ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: activating items
Just to make sure it's very clear, item activation does not cause you to lose a turn. What it does is make the turn order go oddly -- instead of moving first in a turn, like you normally do, you move last. It's still the same turn, you're just acting later in it. This has been an issue since item activation was implemented.
Also, very minor, but the past tense of hit is hit, not hitted. I hit someone yesterday, I'm going to hit someone tomorrow, I am in the process of hitting someone, that person is being hit.
Also, very minor, but the past tense of hit is hit, not hitted. I hit someone yesterday, I'm going to hit someone tomorrow, I am in the process of hitting someone, that person is being hit.
Re: activating items
Actually, on a slightly related note, it would be nice if items that require targeting but also have a power pool don't consume the power if you cancel out of the targeting. On several occasions I've tried to use, for example, the rod of annulment, only to cancel out because my target was offset from me slightly, so I didn't quite have direct LoS (or the nature of its targeting wouldn't allow me to select an empty square behind my intended target) and I would still have to wait for its power to fully recharge before using it again.
This is akin to consuming bar resources (mana, stamina, hate, vim, whatever) when you select an ability to use, not when you actually use the ability, but maybe it is intended for item usage.
This is akin to consuming bar resources (mana, stamina, hate, vim, whatever) when you select an ability to use, not when you actually use the ability, but maybe it is intended for item usage.
Re: activating items
In that same vein I tried to use a staff of ruination on the wierding beast and got frozen mid cast which sucked. It forced me to target myself or cancel the effect.
Re: activating items
That has happened to me so many times with staves of ruination. It's the only thing about them that isn't awesome. My archmages keep hitting themselves with it when I don't notice they've been frozen.edge2054 wrote:In that same vein I tried to use a staff of ruination on the wierding beast and got frozen mid cast which sucked. It forced me to target myself or cancel the effect.
Re: activating items
so is a known issue, ok.
Also, as a side note, my first language is not english XD
Also, as a side note, my first language is not english XD
Re: activating items
Fixed, at long last!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: activating items
*worship*darkgod wrote:Fixed, at long last!
When comes B34?

Re: activating items
is there an altar of any kind in tome, so i can pray the dark god?
Re: activating items
Yeah the donation button ;>
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: activating items
Have you considered anger management?Frumple wrote:I hit someone yesterday, I'm going to hit someone tomorrow, I am in the process of hitting someone, that person is being hit.

Aheeheehee I'm sorry, I couldn't resist

Really happy to hear about this fix though
