Rune madness

Where bugs go to lie down and rest

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Talonj
Higher
Posts: 54
Joined: Sun Sep 04, 2011 9:23 am

Rune madness

#1 Post by Talonj »

When you have multiple attack runes, they set other runes cooldowns to one. Even if they're already on cooldown. Allowing you to quickly alternate between two attack runes with no problems. Might actually only occur with Alchemists' golems.

Happened on my golem, save file is http://dl.dropbox.com/u/3891476/golemwtf.rar here. Possess the golem and alternate away.

Here's some amusing results of abusing this. Try and see what's wrong with this picture...
Image

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Rune madness

#2 Post by tiger_eye »

Bwahaha!! That's awesome. I can't believe you're the first person to notice (and report) this. Thank you for doing so. This occurs for all characters; not just golems. Heh, this was obviously an oversight which can easily be fixed:

Code: Select all

Index: game/modules/tome/data/talents/misc/inscriptions.lua
===================================================================
--- game/modules/tome/data/talents/misc/inscriptions.lua	(revision 4380)
+++ game/modules/tome/data/talents/misc/inscriptions.lua	(working copy)
@@ -489,7 +489,7 @@
 
 local function attack_rune(self, btid)
 	for tid, lev in pairs(self.talents) do
-		 if tid ~= btid and self.talents_def[tid].is_attack_rune then
+		 if tid ~= btid and self.talents_def[tid].is_attack_rune and not self.talents_cd[tid] then
 		 	self.talents_cd[tid] = 1
 		 end
 	end
Also, what's with the 150 cooldown?!

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Rune madness

#3 Post by Aquillion »

tiger_eye wrote:Also, what's with the 150 cooldown?!
The results of cumulative Runic Saturation, I'd assume.

Not that it matters, since if I understand the bug right, this allows you to do as much damage as you desire at instant speed to any enemies in range...

I think that this underlines how underused attack runes are, too.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Rune madness

#4 Post by lukep »

Aquillion wrote:Not that it matters, since if I understand the bug right, this allows you to do as much damage as you desire at instant speed to any enemies in range...
It sets the cooldown to 1, not 0. You are able to double your damage output, alternating between an attack rune and an action that takes time.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Rune madness

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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