Code: Select all
newEntity{
name="gift of anger", level = 2, weighting = 3,
apply = function(item, who, power)
item.wielder = item.wielder or {}
item.wielder.hate_regen = (item.wielder.hate_regen or 0) + math.ceil(7 * power) * 0.001
end,
}
newEntity{
name="gift of seeking", level = 2, weighting = 3,
apply = function(item, who, power)
item.wielder = item.wielder or {}
item.wielder.combat_atk = (item.wielder.hate_regen or 0) + math.ceil(12 * power)
end,
}
newEntity{
name="gift of rending", level = 2, weighting = 3,
apply = function(item, who, power)
item.wielder = item.wielder or {}
item.wielder.combat_apr = (item.wielder.hate_regen or 0) + math.ceil(10 * power)
end,
}