Windows 7, 64 bit.
When running the game as 2560x1600 fullscreen, the first 20 or so characters of the text box are repeated again in the middle of the screen, for example :
'Things here - A steel longsword. Things here - A Stee'
[b33] Text area is duplicated at 2560x1600 resolution
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[b33] Text area is duplicated at 2560x1600 resolution
Last edited by velk on Thu Sep 08, 2011 11:49 pm, edited 1 time in total.
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- Halfling
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Re: [b31] Text area is duplicated at 2560x1600 resolution
I also run this resolution and hope for larger tile options one day 
~R

~R
Re: [b31] Text area is duplicated at 2560x1600 resolution
should be fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b33] Text area is duplicated at 2560x1600 resolution
This was fixed in b32, but has come back in b33.
Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )
Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )
Re: [b33] Text area is duplicated at 2560x1600 resolution
Uhhhhhm
Can you screenshot it please ?
Can you screenshot it please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b33] Text area is duplicated at 2560x1600 resolution
This is the text area repeating - I can't screenshot the 'flicker' or 'jumpiness' because it only happens when the character is moving in a way that causes the screen to pan.
E.g. walking down a long corridor, after a number of steps, the map will move to keep the character in the general vicinity of the middle, at that point the map will 'flicker'. This only happens in fullscreen 2500x1600, lower fullscreen resolutions appear to work fine.
E.g. walking down a long corridor, after a number of steps, the map will move to keep the character in the general vicinity of the middle, at that point the map will 'flicker'. This only happens in fullscreen 2500x1600, lower fullscreen resolutions appear to work fine.
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Re: [b33] Text area is duplicated at 2560x1600 resolution
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
