b32 chronoworlds particle/archery error

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edge2054
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b32 chronoworlds particle/archery error

#1 Post by edge2054 »

I'm not really sure what happened. I used cease to exist on a skeleton archer. After killing him I got this error in the log. It looks like he had an arrow in flight when the spell was cast so on reload maybe the Unit IDs didn't line up?

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L(99701c0) Particle updater error d737c00 (2424881, 2621472): /data/gfx/particles/arrow.lua:38: attempt to index local 'self' (a number value)
L(99701c0) Particle updater error d737c00 (2424881, 2621472): /data/gfx/particles/arrow.lua:38: attempt to index local 'self' (a number value)
L(99701c0) Particle updater error d737c00 (2424881, 2621472): /data/gfx/particles/arrow.lua:38: attempt to index local 'self' (a number value)
Lua Error: /engine/Level.lua:110: Entity 5243(Shoot) not present on the level
	At [C]:-1 
	At [C]:-1 error
	At /engine/Level.lua:110 removeEntity
	At /engine/Projectile.lua:222 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:186 move
	At /mod/class/Actor.lua:546 move
	At /mod/class/Player.lua:177 moveDir
	At /mod/class/Game.lua:1107 
	At /engine/KeyBind.lua:217 

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