I think Marauders, as is, will have a slow, tedious, dangerous, and
boring beginning of the game. Unlike
every other class that relies on weapon attack damage to kill enemies at the start, Marauders begin with neither Combat Accuracy nor a weapon mastery. Cursed, temporal warden, reaver, warrior, zerker, archer, arcane blade, and wyrmic
all begin with a point in Combat Accuracy. Cursed, archers, and wyrmics even begin with a point in a weapon mastery.
Rogues and Shadowblades may be seen as the exception, but they are not. Rogues begin with Explosion Trap, which can do 10-15 times more damage than hitting with both daggers (and even more if you invest a class point in it at the beginning). Shadowblades begin with Shadow Combat, which over triples the damage of melee attacks. Even with those advantages, few players will claim that rogues and shadowblades have an easy start. Marauders will be even worse.
For example, Marauders will most likely use their first generic point in Combat Accuracy, because this will let them have more success with Dual Strikes, Dirty Fighting, and Skull Cracker (all talents they begin with). This means that even if they hit an enemy that has 0 armour with both daggers, they will only do
4 damage! It takes a long time to kill enemies 2 and 4 damage at time

. Furthermore, one cannot rely on the three aforementioned debuffing talents for even marginally prolonged battles (of which there will be many), because stamina will quickly be drained.
So... please consider giving them Combat Accuracy and maybe even Knife Master at the beginning please
