[b31] town exit cycling

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Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

[b31] town exit cycling

#1 Post by Sirrocco »

So, this has happened twice now (two of two, in fact). I'm running a mac version, and there were a few glitches coming out of compile, but it seemed to be working fine other than this.

- I start out in my starter dungeon. I futz around in there for a little while, then ascend to the worldmap.
- Once at the worldmap, I head for and enter a town.
- upon leaving that town, it enters into an infinite loop, where it saves, then enters, then saves, then exits, and so on, without further input from me. I am forced to force-quite the game. On the bright side, I am then able to reload the character, and it works fine, with a handy save, even. On the not-so-bright side, this only lasts until the next town.
- actually, playing further with this, when I make my way out of a dungeon with a one-way stair (the trapped quest, in this instance) I get spammed with "there is no way out of this dungeon here" messages - and then instantly enter (and begin the inevitable enter/exit/save cycles with) the next place I come across.

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [b31] town exit cycling

#2 Post by lukep »

I've hit this bug too, if you quickly hit a direction key when the map comes up, you can break the loop, and save your character from the bug.

EDIT: also on a mac.
Last edited by lukep on Mon Aug 22, 2011 1:41 am, edited 1 time in total.
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tiger_eye
Perspiring Physicist
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Joined: Thu Feb 17, 2011 5:20 am

Re: [b31] town exit cycling

#3 Post by tiger_eye »

I've had this happen too, but only on a mac.

The best workaround is to enter the worldmap via the "Change Level" option in the right-click menu.

bricks
Sher'Tul
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Joined: Mon Jun 13, 2011 4:10 pm

Re: [b31] town exit cycling

#4 Post by bricks »

Happened to me, also on a mac, etc...

Not game-breaking, though.
Sorry about all the parentheses (sometimes I like to clarify things).

Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: [b31] town exit cycling

#5 Post by Sirrocco »

actually, the "hit a direction key" trick worked just fine - and hitting it once while the level is loading works - no need to time it or anything.

My suspicion is that somehow there's a buffer for move commands that's saving the buttonpress even after executing it, then trying to execute it again, but I've no real idea.

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