Not much is really mapped out yet. Right now I'm planning for the class to have access to the following trees already in game. Note that the mastery levels on this stuff may change.
-- scouting stuff
["cunning/survival"]={true, 0.1}, -- Good for staying alive while scouting dangerous places
["technique/field-control"]={true, 0}, -- as above
["cunning/stealth"]={true, 0.3}, -- makes good sense for a scout; also makes sense for a darkness based caster
-- slinging stuff
["technique/archery-sling"]={true, 0.3}, -- bread and butter archery talent for this class
["technique/archery-utility"]={true, 0.3}, -- flare for thematic reasons, the rest of the tree is solid guerrilla warfare stuff
["technique/combat-training"]={true, 0.1}, -- mostly because of combat accuracy
["technique/archery-training"]={false, 0.3}, -- Aim and Rapid shot both prevent movement, neither sounds very scoutish to me so this tree will require a talent point.
-- celestial stuff
["celestial/hymns"]={true, 0.3}, -- this is the only pure darkness tree. every other tree either uses positive energy in some fashion or creates it.
New stuff
["celestial/motes"]={true, 0.3},
Lunar Motes - The sustain that generates the motes, the rest of the tree will work off this talent. Each talent level will improve the maximum number of motes the character can have active. Motes will regenerate every other turn up to this number.
??
???
Lunar Barrage - Fires all of the characters motes off, basically a multi-projectile attack that will do a lot of damage.
["celestial/sigils"]={false??, 0.3},
Not sure yet if the class will start with this talent tree or pick it up later. But this will basically be a darkness version of Glyphs.
Sigil of Entrancement - Pulls monsters towards it each turn for X turns. If a monster steps on it it will explode and daze for X turns in a radius.
Sigil of Shadowy Betrayal - Creates a Shadowy Copy of any creature that triggers it.
???
????
["celestial/????"]={true, 0.3},
No idea on a tree name here yet. But I want a tree that generates and synergizes with unlit tiles. These talents will generate Negative Energy on use.
? - Passive effect; generates X negative energy each turn the character spends stealthed or in an unlit tile. (May also have this increase the characters dexterity based on his current magic while the above conditions apply).
?? - Darkens and blinds all actors in a radius of X At higher talent levels the strength of the darkness will increase (like that Duathalden darkness spell). May also cause shadow damage (each turn??)
Shadowy Jaunt - Targeted teleport spell. The catch is you have to move to an unlit tile. Probably will have additional effects as well.
???? - Another passive or sustain would be good here since the class is heavy on active talents.
And that's about what I have in mind. If anyone has ideas for more celestial trees (non-generic), advanced or otherwise or talent ideas for those empty slots I'd love to hear them.
Thanks

Oh and talent names would be good!!

