Advanced Archery tree idea

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Advanced Archery tree idea

#1 Post by edge2054 »

Credit to people in IRC today for these ideas. Note that the numbers are pretty arbitrary and mostly provided as an example.

Skirmisher

Eye Stab (melee range) - Stabs your opponent in the eye with an arrow, inflicting (.4 - 1) weapon damage and blinding it for X turns.
Shot on the Run (sustain) - When you move you will automatically shoot a random enemy within %d range once every 8 - raw tl turns. Each time this effect is triggered it drains 10 stamina.
Trip (melee range AoE) - Trips up to three opponents in a frontal arc with your bow, pinning them for 2 turns and reducing accuracy and defense by X% for 4 turns.
Point Blank Shot - This would either be a short ranged bow attack or a regular range bow attack that's damage goes down the further the target is from you (like spinning backhand in reverse) depending on what's easier to implement. Either way it would deal more damage then steady shot to opponents close to the archer.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Advanced Archery tree idea

#2 Post by edge2054 »

Another possible talent would simply be Skirmish - Opponents have a much harder time hitting you in melee combat then at range. Increases your defense vs. melee opponents by X.

This could replace maybe Trip so the tree isn't so heavy on actives.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Advanced Archery tree idea

#3 Post by lukep »

Skirmish Sustain, reduces ranged defence by %d, increasing (normal) defence by the same amount?
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Advanced Archery tree idea

#4 Post by Frumple »

Skirmish as a sustain that steals defense, both ranged and normal, from nearby enemies sounds just about right to me. The talent would both encourage getting in close and reward it. Radius would probably increase by 1 ever 2-3 tlvls, up to about radius 3. Defense theft could be either a flat amount, or increase steadily the longer you're in range of the enemy or enemies.

The effect probably wouldn't last long at all, maybe 1-2 turn duration at most, but the duration would hold steady so long as you remain in range of an enemy.

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