A few of my (least) favorite things

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Who's at the top of your hit list?

Death Orbs
1
1%
Great Wyrms of Power
2
3%
Random Number Generators
22
29%
Cyberdemons
0
No votes
Hrus
14
19%
Any Capital Q
11
15%
Those damn Death Swords
14
19%
All of the above
11
15%
 
Total votes: 75

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Tachyon
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#31 Post by Tachyon »

Bone golems are my horror
Ye gods! I'll second that! Damn it, I *HATE* those guys! Powerful melee, more powerful spells ('specially S_WRAITH, ouch), and *too* many HPs...

By the way, bone golems really do not fit the general theme of golems IMO, I think they should have their symbol changed to 'L' and be renamed Hell Reavers or something like that.
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Lord Dimwit
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#32 Post by Lord Dimwit »

Same goes for bronze golems, I think. They and the Horned Reapers are enemies that have only arrived (relatively) recently in the band universe. In any case they're newer than ZAngband.

I notice that nobody cares for the humble Cyberdemon... This is unusual because I just lost a very powerful character to one. I guess most people play with ZAngband monsters off though.

In a very related note, I have to amend my earlier statements that no single breath attack will hit you for more than 600 damage. Rockets will do a max of 800 damage without resistance to shards *grumble*.
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Tachyon
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#33 Post by Tachyon »

Got an idea for renaming of bronze/bone golems: bronze -> 'U', Hellguard; bone -> 'L', Grey Reaver.
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Teber
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#34 Post by Teber »

Lord Dimwit wrote:
In a very related note, I have to amend my earlier statements that no single breath attack will hit you for more than 600 damage. Rockets will do a max of 800 damage without resistance to shards *grumble*.
i recall a report on a really awesome elemental blast hitting the player for several k worth of hp
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Tachyon
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#35 Post by Tachyon »

I also have another monster suggestion: make bile demons joke monsters.

Oh, and here's another all-time favorite arch-nemesis: Greater Draconic Qs. Personally, I think they're worse than Master Qs, since they always summon high dragons, wcich is just about the most powerful summon there is.

Another one: Pit Fiends. Demons that summon ancient dragons. Ouch.

And another: chaos hounds. God, I hate those stupid fleabags. Almost all my best Lost Soul chars have been killed by those guys...

They and the Horned Reapers are enemies that have only arrived (relatively) recently in the band universe. In any case they're newer than ZAngband.
There's another arch-nemesis of mine: the infamous Horned Reaper. Huge number of HPs, *insane* melee attacks, and that awful summon spell...

All these guys pale in comparison to Great Wyrms of Balance, however. I personally think they're even worse than GWoPs, since they summon more often. They also seem to move faster than any other kind of dragon, though that's probably a bug in r_info.txt.
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Atarlost
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#36 Post by Atarlost »

Yeah, Bile Demons strike me as Zangish, and not at all in theme for a Tolkein world.

Pit fiends are cool. (for demonologists) They have enough HPs to last, and they don't get turned into yeeks by chaos attacks like greater balrogs do.
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Tachyon
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#37 Post by Tachyon »

Hmmm... lessee

Gold Thunderlords: nearly invincible when it comes to HPs, have insanely powerful breath attacks, and can fly over trees. Very annoying.

Black Reavers, and their thrice-damned tendency to cast Mana Storm at the worst possible time. Need I say any more?

Sky Drakes: ARRGGHHHH!!! These guys are horrible! And boy, do I hate their gravity breath - leaves you on the other side of the level with heavy stun and almost zero HPs...

Time Hounds: Have a lot more HPs than most other hounds, and their breath attack is truely lethal, doing tons of damage and draining your stats and experience.

Great Wyrms of Many Colors: More HP than anything except a GWoB or a GWoP, nasty melee attacks, and very powerful elemental breath attacks... a notorious game-ender for my high-level chars.

Wil o' the Wisp: Incredibly irritating, especially the stupid hallucination attack. I've lost some of my best Lost Souls to these...

Greater Krakens: bad news on a - er - tentacle. Unbelievable melee power, and even worse breath attacks.

Lesser Krakens: not really any less dangerous than their bigger cousins, as far as most chars are concerned.

Dark Elven Warlocks: a real PITA for those who don't have exceptionally good saving throws.

Elder Araneas: Very nasty, and that hallucinogenic venom is
sooo annoying... Grrr.

Edit:
Death Quasits. Doesn't the name say it all? High level chars eat them for breakfast, but they can really make mincemeat out of medium-level ones.

Aether vortexes. They don't seem like much, but they have tons of HPs, lethal breath attacks, and extremely erratic movement, which makes them a real hazard if you're not careful. It is really very irritating when one spins into a room and starts attacking everything and breathing at you...

Drolems. I cannot believe that no one's mentioned them yet. Tons of HP, devastating melee, and breath attacks that can instakill a high-level char...
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Lord Dimwit
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#38 Post by Lord Dimwit »

Teber wrote: i recall a report on a really awesome elemental blast hitting the player for several k worth of hp
Well, that 600 HP rule assumes that you have all of the major resistances. But I don't think that an elemental attack will hit you for more than 1600, even without resistance...
Last edited by Lord Dimwit on Mon Jul 21, 2003 9:58 pm, edited 1 time in total.
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Tachyon
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#39 Post by Tachyon »

One of my demonologists once got hit for 700 HP by a bile demon's acid breath - with resist acid (the bile demon had gotten angry because it had walked into my nexus cloud). Fortunately, there were several pets near by, and the char had the Unholy Word spell :twisted:

Oh, and here's another monster that I really hate:
The blood sprout. For a very high level mage, they usually aren't a big problem, but they must be a nightmare for warriors, especially unbelievers. I mean, with multiplication and an insanely overpowered melee attack, they'd really be hell...
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#40 Post by Sly »

Tachyon wrote:The blood sprout. For a very high level mage, they usually aren't a big problem, but they must be a nightmare for warriors, especially unbelievers. I mean, with multiplication and an insanely overpowered melee attack, they'd really be hell...
Blood Sprout aren't a problem if you have a fire or electric aura, they hit you twice then die (turned into a pile of ash :D ) although it's the only use of these aura ...

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#41 Post by Jules »

Tachyon wrote:Oh, and here's another monster that I really hate:
The blood sprout. For a very high level mage, they usually aren't a big problem, but they must be a nightmare for warriors, especially unbelievers. I mean, with multiplication and an insanely overpowered melee attack, they'd really be hell...
They're bad news for an inattentive sorceror, too ;-( I've lost two sorcerors to blood sprouts hiding in checkboard vaults; of course I assumed the innocent ',' symbol was a mushroom not a monster, and when I 'Dig'ed the wall down they came zooming out and I died in a single round.

Of course, that is just my stupidity, I fully acknowledge... but I managed to do it on two successive promising chars.. D'oh! (Obviously these were sorcerors who didn't have Spellbinder yet, or I wouldn't have died, so they must have been fairly low level)

Tachyon
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#42 Post by Tachyon »

How about greater balrogs? Not only do those guys wield the same sort of power as a horned reaper, they also (AARRGGHHHH!!!) hit to drain charges!

Which brings us to horned reapers. God, I *hate* those guys! That stupid S_HI_DEMON spell, combined with the melee... I really think the melee should be toned down. If it can turn a level 50 deathmold warrior into mincemeat, it's deffinitely too powerful.

How's this for a really horrendous monster: greater hellhounds. Those guys really need to be toned down a bit, they have way too many HPs. I've lost a lot of my best chars to these stupid psychopathic pooches.

And for a truly nasty monster, you just can't beat a nightwalker - or any night* guy, for that matter. Nether ball, charge draining, hit to disenchant - and all those HPs...
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Blackdog
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#43 Post by Blackdog »

Tach, not every tough monster needs to be 'toned down'. There are strategies any character can employ to deal with almost any threat, The Void and Nether Realm excluded.

Greater Hellhounds are rather mild critters if you have double fire resist, and Horned Reapers can't even tunnel walls.

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#44 Post by darkgod »

Tachyon wrote:Which brings us to horned reapers. God, I *hate* those guys! That stupid S_HI_DEMON spell, combined with the melee... I really think the melee should be toned down. If it can turn a level 50 deathmold warrior into mincemeat, it's deffinitely too powerful.
No, if a lvl 50 DM warrior can stand in the middle of a bunch of hi demons withoutany worries then it is(the DM warrior) too powerfull
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Lionors
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#45 Post by Lionors »

RNG's. I'm tempted to turn joke monsters off. What else would I lose? Those things have killed me /so/ often.

And, just to show I'm pathetic, rat-things. How is one supposed to get confusion resistance at level 1?

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