[b31] cursed Alchemist agate

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lukep
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[b31] cursed Alchemist agate

#1 Post by lukep »

Cursed alchemist agate still happens.
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lukep
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Re: [b31] cursed Alchemist agate

#2 Post by lukep »

I think that I found the bug. Cursed Touch has this restriction:

Code: Select all

if item.type == "ammo" or item.type == "gem" then return end
where it should have

Code: Select all

if item.type == "ammo" or item.type == "alchemist-gem" then return end
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lukep
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Re: [b31] cursed Alchemist agate

#3 Post by lukep »

bump, still present in b33.
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Hedrachi
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Re: [b31] cursed Alchemist agate

#4 Post by Hedrachi »

alchemist gems are ammo iirc.. if ammo can be cursed, alchemist gems can be cursed, because some of the annoying ***** elites with more than one class can have alchy and cursed/doomed on the same class.
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lukep
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Re: [b31] cursed Alchemist agate

#5 Post by lukep »

Other types of ammo can't be cursed, it is just alchemist gems. This allows an extra boost for (non-ranged) Cursed classes from the extra curse slot.

Also, that code snippet is lacking context here, it is for what isn't affected by Fateful Aura.
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Aquillion
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Re: [b31] cursed Alchemist agate

#6 Post by Aquillion »

Wait, don't regular gems still have to be forbidden? Or are they caught elsewhere?

Shouldn't it be this?

Code: Select all

if item.type == "ammo" or item.type == "alchemist-gem" or item.type == "gem" then return end

lukep
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Re: [b31] cursed Alchemist agate

#7 Post by lukep »

I believe it is caught in the previous line. I edited my beta 31, and it seemed to work perfectly when I did it. Here is a more complete look at the code.

Code: Select all

	curseItem = function(self, t, item)
		if item.cursed_touch then return end
		if item.unique then return end
		if item.quest then return end
		if not item:wornInven() then return end
		if item.type == "ammo" or item.type == "gem" then return end
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darkgod
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Re: [b31] cursed Alchemist agate

#8 Post by darkgod »

fixed
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