Dirty rotten talents scaling from stats. They lie! (sort of)

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tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Dirty rotten talents scaling from stats. They lie! (sort of)

#1 Post by tiger_eye »

I feel so gypped. When talents say they scale off of a stat, you assume something like damage would increase each time you increase the appropriate stat. Not so! Talents like Riposte, which scales from Dex, only increases when Dex is 20, 40, 60, 80, etc. This happens a lot. Talents lie (sort of)!

So, as it is know, here are a few rules of thumbs for which stat numbers are best: even numbers are better than odd numbers, and multiples of 5, 10, and 20 are increasingly good.

This is silly. Attached is a patch to make this much less silly. Anything that should use a floating point number or scale smoothly, does. Anything that should be an integer, such as duration, range, radius, etc., is.
Attachments
dont_lie_talent_stat_scaling.txt
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darkgod
Master of Eyal
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Re: Dirty rotten talents scaling from stats. They lie! (sort

#2 Post by darkgod »

good thanks ;:)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

faustgeist
Halfling
Posts: 98
Joined: Wed Mar 02, 2011 6:59 pm

Re: Dirty rotten talents scaling from stats. They lie! (sort

#3 Post by faustgeist »

Which version is this patch for? Thx

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Dirty rotten talents scaling from stats. They lie! (sort

#4 Post by greycat »

It was apparently made vs. SVN revision 3932.

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