I feel so gypped. When talents say they scale off of a stat, you assume something like damage would increase each time you increase the appropriate stat. Not so! Talents like Riposte, which scales from Dex, only increases when Dex is 20, 40, 60, 80, etc. This happens a lot. Talents lie (sort of)!
So, as it is know, here are a few rules of thumbs for which stat numbers are best: even numbers are better than odd numbers, and multiples of 5, 10, and 20 are increasingly good.
This is silly. Attached is a patch to make this much less silly. Anything that should use a floating point number or scale smoothly, does. Anything that should be an integer, such as duration, range, radius, etc., is.
Dirty rotten talents scaling from stats. They lie! (sort of)
Moderator: Moderator
Dirty rotten talents scaling from stats. They lie! (sort of)
- Attachments
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- dont_lie_talent_stat_scaling.txt
- (41.1 KiB) Downloaded 130 times
Re: Dirty rotten talents scaling from stats. They lie! (sort
good thanks ;:)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Halfling
- Posts: 98
- Joined: Wed Mar 02, 2011 6:59 pm
Re: Dirty rotten talents scaling from stats. They lie! (sort
Which version is this patch for? Thx
Re: Dirty rotten talents scaling from stats. They lie! (sort
It was apparently made vs. SVN revision 3932.