Body Reversion can dispel "Recalling" status effect

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bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Body Reversion can dispel "Recalling" status effect

#1 Post by bricks »

Like the title says. Used body reversion with a 40-turn countdown remaining, and was instantly teleported out of the level (and the effect removed).
Sorry about all the parentheses (sometimes I like to clarify things).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Body Reversion can dispel "Recalling" status effect

#2 Post by edge2054 »

Looks like Recalling is a magical effect so in theory Disperse Magic and Energy Decomposition will both remove it too.

One way to fix this is to change recalling to 'other' and have Body Reversion bypass 'other' effects (right now it only bypasses 'time' effects).

Also looks like Teleport Angolwyn falls into this same boat.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Body Reversion can dispel "Recalling" status effect

#3 Post by edge2054 »

A second, more complicated way to 'fix' this would be to move the deactivate effects to actor (or player) and put in a check that worldported the player when these timed effects hit 1 (along with a check to see if the timed effects exist of course). This would allow these timed effects to be removed without porting the player...

Which in turn would allow something like doubling the number of charges on the Rod of Recall and having it remove the timed effect if the timed effect was already active so players would have an out if they accidentally recalled ;)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Body Reversion can dispel "Recalling" status effect

#4 Post by lukep »

edge2054 wrote:Which in turn would allow something like doubling the number of charges on the Rod of Recall and having it remove the timed effect if the timed effect was already active so players would have an out if they accidentally recalled ;)
+1
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