b29 Doomed

Everything about ToME 4.x.x. No spoilers, please

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

b29 Doomed

#1 Post by jenx »

PLaying doomed for first time

1. Do doomed attacks use physical or spell critical chance?
2. For bonuses on cursed gear, how do you know which bits are beneficial?
3. What is the blood meter for? Tool tip gives life info.
4. How exactly does deflect damage work?
MADNESS rocks

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: b29 Doomed

#2 Post by lukep »

1. they can't crit on any skills, except for Dark Torrent (spell crit).
2. the beneficial effects are good for you, detrimental ones bad? I need a better explanation to answer properly.
3. blood meter is forthcoming healing from unnatural body, gained every time you kill an enemy, turned into HP constantly until gone.
4. Deflect damage builds a shield that blocks half of incoming damage, recovering its strength over time. For example, if you have deflect damage at 50, and are hit by an attack that would normally deal 20 damage, you are hurt 10, and you deflect 10, leaving you at 40 deflect damage.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: b29 Doomed

#3 Post by jenx »

2. I meant in the description. THey should be coloured?
4. How does it affect hate regeneration?
MADNESS rocks

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: b29 Doomed

#4 Post by lukep »

2. There is no way to tell where attributes of an item came from (beneficial curse, detrimental curse, base item, ego effect etc...) except by knowledge of the game coupled with logic.
4. It reduces your hate by 0.02 every time it recovers strength, which is once a turn when it is below maximum strength.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: b29 Doomed

#5 Post by jenx »

2. Does this apply to 'special effects' also? I'm not sure if 4% chance of teleport is good or bad.
4. As hate regeneration is so important, would you skip this talent?
MADNESS rocks

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: b29 Doomed

#6 Post by bricks »

The teleport is meant to be a detriment. I keep the damage deflection ability on all the time as a Doomed, and I can't say I even notice the charging penalty. In general Hate management doesn't seem too bad for Doomed.
Sorry about all the parentheses (sometimes I like to clarify things).

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