Alternative to raising level cap(and raising lvl cup :)
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Alternative to raising level cap(and raising lvl cup :)
It seems majority strongly in favor of cap at lvl 50. How about introducing slower leveling characters with exp penalty like 100~150% and corresponding compensation ?
Re: Alternative to raising level cap(and raising lvl cup :)
That has most of the problems of a raised level cap, though. You'll still end up with late-game content suddenly becoming impossible to balance for those characters.
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- Sher'Tul
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Re: Alternative to raising level cap(and raising lvl cup :)
You've been here long enough, don't you remember that both the skeleton and ghoul races were at 100% xp penalties until relatively recently? That was changed due to the faster pace of the game, and for the fact that xp penalties don't ... really mean anything.
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Alternative to raising level cap(and raising lvl cup :)
I suggest keeping the cap, but adding some small bonus past level 50, like a stat point every 100% exp. This way you get something while not imbalancing the endgame too much.
Re: Alternative to raising level cap(and raising lvl cup :)
I like th idea, though I'd make it more or scale quicker. So at 100, 300, 1000, 3000, 9000, and so on, else you favour yeeks with xp boon and they can just farm to make up the difference in starting stats.
Re: Alternative to raising level cap(and raising lvl cup :)
Another solution to Yeek problem is focused stat. Only biggest stat increase(or 2 biggest stat)