wild-gift/earthen-power and wild-gift/earthen-vines

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marvalis
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wild-gift/earthen-power and wild-gift/earthen-vines

#1 Post by marvalis »

I'm curious, what are they for? :3
It is in the beta 28 package but there is no npc or race/class that points to this.

Who has been playing with spiders? :D

Code: Select all

-- Races
load("/data/birth/races/tutorial.lua")
load("/data/birth/races/human.lua")
load("/data/birth/races/elf.lua")
load("/data/birth/races/halfling.lua")
load("/data/birth/races/dwarf.lua")
load("/data/birth/races/yeek.lua")
load("/data/birth/races/orc.lua")
load("/data/birth/races/troll.lua")
--load("/data/birth/races/spider.lua")
load("/data/birth/races/undead.lua")
load("/data/birth/races/construct.lua")

Hedrachi
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Location: Ore uh gun, USA

Re: wild-gift/earthen-power and wild-gift/earthen-vines

#2 Post by Hedrachi »

Now, I'm not much into reading LUA files or doing anything with them, but if I were, I'd say they have something to do with these bits from \data\birth\classes.lua:

Code: Select all

		subclass =
		{
			__ALL__ = "disallow",
			Summoner = function() return profile.mod.allow_build.wilder_summoner and "allow" or "disallow" end,
			Wyrmic = function() return profile.mod.allow_build.wilder_wyrmic and "allow" or "disallow" end,
			["Stone Warden"] = function(birth) return birth.descriptors_by_type.race and birth.descriptors_by_type.race.name == "Dwarf" and profile.mod.allow_build.wilder_stone_warden and "allow" or "disallow" end,
		},
and

Code: Select all

newBirthDescriptor{
	type = "subclass",
	name = "Stone Warden",
	desc = {
		"Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.",
		"While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.",
		"Stone Wardens are armoured fighters, using a shield to channel many of their powers.",
		"#GOLD#Stat modifiers:",
		"#LIGHT_BLUE# * +2 Strength, +0 Dexterity, +0 Constitution",
		"#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning",
	},
	not_on_random_boss = true,
	stats = { str=2, wil=3, mag=4, },
	talents_types = {
		["wild-gift/call"]={true, 0.2},
		["wild-gift/earthen-stone"]={true, 0.3},
		["wild-gift/earthen-vines"]={true, 0.3},
		["spell/arcane-shield"]={true, 0.3},
		["spell/earth"]={true, 0.2},
		["spell/stone"]={false, 0.2},
		["cunning/survival"]={true, 0},
		["technique/combat-training"]={true, 0},
	},
*coughs*

As for the races bit, you might want to check out the SVN. The orc, spider, and troll bits have been part of that directory for the last.. I dunno, 15 betas? 20 betas? As have the wight and vampire subraces in undead.lua.
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Final Master
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Re: wild-gift/earthen-power and wild-gift/earthen-vines

#3 Post by Final Master »

There's being development on offshoots/internal modules of tome and that's all I can say.
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Hedrachi
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Re: wild-gift/earthen-power and wild-gift/earthen-vines

#4 Post by Hedrachi »

And from what I've seen it looks good, heh.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

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