Hello.
Fought in the Blood Arena
There dropped a gray steel ring.
I picked it up, but could not identify it. It did not show up in my inventory.
After the combat was over it was not to be found.
Items on Blood Arena lost
Moderator: Moderator
Re: Items on Blood Arena lost
This is the way of things - that slave you were controlling probably got killed afterwards, and you have no chance of getting whatever he found. Would be better if the game were able to force no drops in that area of course...
Re: Items on Blood Arena lost
It's especially strange that lore can drop there.Grey wrote:This is the way of things - that slave you were controlling probably got killed afterwards, and you have no chance of getting whatever he found. Would be better if the game were able to force no drops in that area of course...
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Items on Blood Arena lost
k. Here's a patch to suppress drops including alchemist ingredient remains (such as orc hearts).
I've included in this patch a few of the other small patches I've posted recently:
http://forums.te4.org/viewtopic.php?f=39&t=26866
http://forums.te4.org/viewtopic.php?f=36&t=25197
http://forums.te4.org/viewtopic.php?f=42&t=26520
and a tiny correction to allow binding hotkeys to left mouse clicks (such as [shift]-mouse[left]) but not right-clicks as discussed at some point here:
http://forums.te4.org/viewtopic.php?f=36&t=26480
I've included in this patch a few of the other small patches I've posted recently:
http://forums.te4.org/viewtopic.php?f=39&t=26866
http://forums.te4.org/viewtopic.php?f=36&t=25197
http://forums.te4.org/viewtopic.php?f=42&t=26520
and a tiny correction to allow binding hotkeys to left mouse clicks (such as [shift]-mouse[left]) but not right-clicks as discussed at some point here:
http://forums.te4.org/viewtopic.php?f=36&t=26480
Re: Items on Blood Arena lost
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Items on Blood Arena lost
Yay! But... it's possible I screwed up the diff patch somehow, or maybe you edited out a couple of things that I think are important.darkgod wrote:fixed
First, if you talk to the rich merchant before you kill the assassin lord, then you won't be able to talk to the rich merchant again nor will you be able to move him (so he's a "stupid merchant" again!). This is what the following change was for: if you kill the assassin lord, then you will be able to speak to the lost merchant again, and you will be able to move him after speaking to him. As I said in the other forum post, this logic is necessary so that the player can't move the merchant before you fight the assassin lord, which would be stupid-scummy.
Code: Select all
Index: game/modules/tome/data/maps/quests/lost-merchant.lua
===================================================================
--- game/modules/tome/data/maps/quests/lost-merchant.lua (revision 3792)
+++ game/modules/tome/data/maps/quests/lost-merchant.lua (working copy)
@@ -62,6 +62,12 @@
on_die = function(self, who)
game.level.map(self.x, self.y, game.level.map.TERRAIN, game.zone.grid_list.UP_WILDERNESS)
game.logSeen(who, "As the assassin dies the magical veil protecting the stairs out vanishes.")
+ for uid, e in pairs(game.level.entities) do
+ if e.is_merchant and not e.dead then
+ e.can_talk = "lost-merchant"
+ break
+ end
+ end
end,
is_assassin_lord = true,
Code: Select all
Index: game/modules/tome/data/zones/ring-of-blood/npcs.lua
===================================================================
--- game/modules/tome/data/zones/ring-of-blood/npcs.lua (revision 3792)
+++ game/modules/tome/data/zones/ring-of-blood/npcs.lua (working copy)
@@ -106,6 +106,7 @@
stats = { str=18, dex=18, cun=18, mag=10, con=16 },
instakill_immune = 1,
move_others=true,
+ suppress_alchemist_drops = true,
body = { INVEN = 1000, QS_MAINHAND = 1, QS_OFFHAND = 1, MAINHAND = 1, OFFHAND = 1, FINGER = 2, NECK = 1, LITE = 1, BODY = 1, HEAD = 1, CLOAK = 1, HANDS = 1, BELT = 1, FEET = 1, TOOL = 1, QUIVER = 1, MOUNT = 1 },
resolvers.equip{
- Attachments
-
- two.txt
- (1.32 KiB) Downloaded 118 times
Re: Items on Blood Arena lost
Wasn't necessarily a lore drop. Remember, identifying items you find is a function of the Orb of Scrying. The slave didn't have it, so any non-white ring is going to show up as gray to him.bricks wrote:It's especially strange that lore can drop there.Grey wrote:This is the way of things - that slave you were controlling probably got killed afterwards, and you have no chance of getting whatever he found. Would be better if the game were able to force no drops in that area of course...
Re: Items on Blood Arena lost
Actually, I had a piece of lore drop from an enemy, I think it was one of the race overviews.
Sorry about all the parentheses (sometimes I like to clarify things).