[b28] Paradox Mastery

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

[b28] Paradox Mastery

#1 Post by lukep »

It is broken, it gives you the Temporal resist, and bonus to Static History, but not to failure chances.

From ToME/class/actor.lua:

Code: Select all

--- Paradox checks
function _M:paradoxChanceModifier()
	local modifier = self:getWil()
	if self:knowTalent(self.T_PARADOX_MASTERY) and self:isTalentActive(self.T_PARADOX_MASTERY) then
		modier = self:getWil() * (1 + (self:getTalentLevel(self.T_PARADOX_MASTERY)/10) or 0 )
	end
	--print("[Paradox] Will modifier: ", modifier, "::", self:getParadox())
	return modifier
end
The fourth line here should probably read "modifier"
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b28] Paradox Mastery

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply