kyuubee wrote:but if it scales to my level why is lvl 16 too low? isn't it near the expected level for dreadfell? also i killed subject z with that char being level 10 or 11 (failed to save wayist though which was the main purpose for creating that character)
i hardly survived when i tried to visit spellblaze though nearly killed by the first blood mage i met :3
*coughs* This is the general forum so I'll be brief: They scale to your level, but have a minimum and a maximum. So you won't get much in the way of xp (if any) if you go clear out an entry dungeon like Norgos' Lair if you're big enough to survive in Dreadfell. Furthermore, Dreadfell seems to have a higher number of things that are "out of depth," like the orc pyros and cryos. (and the necromancers I seem to get). Some monsters have a minimum level that they can spawn at, and (iirc) orc pyromancers, cryomancers, and necromancers all have a minimum level of 24.
kyuubee wrote:oh, thank you. 5 or 6 definitely isn't enough though. also i guess shielding, mana surge, wild and regeneration are more important than sun infusion, maybe wands... i need to try.
Yeah. archers are a royal bloody pain to deal with. Usually when I hear the shoot sound I immediately pop a shield rune or shield power if the rune's on cooldown, and immediately either position myself to put someone else or a wall in its way, to force it to come to me. *remembers skeleton archers in a dungeon further on from Dreadfell, with slime-covered ammo*. *thookthookthookthook* before anything could happen.
Having
satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?