Undeads in Dreadfall

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Hedrachi
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Re: Undeads in Dreadfall

#16 Post by Hedrachi »

kyuubee wrote:but if it scales to my level why is lvl 16 too low? isn't it near the expected level for dreadfell? also i killed subject z with that char being level 10 or 11 (failed to save wayist though which was the main purpose for creating that character)
i hardly survived when i tried to visit spellblaze though nearly killed by the first blood mage i met :3
*coughs* This is the general forum so I'll be brief: They scale to your level, but have a minimum and a maximum. So you won't get much in the way of xp (if any) if you go clear out an entry dungeon like Norgos' Lair if you're big enough to survive in Dreadfell. Furthermore, Dreadfell seems to have a higher number of things that are "out of depth," like the orc pyros and cryos. (and the necromancers I seem to get). Some monsters have a minimum level that they can spawn at, and (iirc) orc pyromancers, cryomancers, and necromancers all have a minimum level of 24.
kyuubee wrote:oh, thank you. 5 or 6 definitely isn't enough though. also i guess shielding, mana surge, wild and regeneration are more important than sun infusion, maybe wands... i need to try.
Yeah. archers are a royal bloody pain to deal with. Usually when I hear the shoot sound I immediately pop a shield rune or shield power if the rune's on cooldown, and immediately either position myself to put someone else or a wall in its way, to force it to come to me. *remembers skeleton archers in a dungeon further on from Dreadfell, with slime-covered ammo*. *thookthookthookthook* before anything could happen.
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kyuubee
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Re: Undeads in Dreadfall

#17 Post by kyuubee »

i don't know what it depends on but i tried dreadfell again with a lvl 17-18 archmage who had two shielding runes and the dungeon was a nightmare this time, way harder than last time. and its boss was hard too... he killed me once, blood of life resurrected me, i tried again and was killed by a skeleton master archer ;; critical shot or something
also i met at least one skeleton master archer with slime covered arrows. i give up, let the story lead me there or something
also this character met a blood mage in rhaloren camp in an ordinal, non-sealed room being lvl 8 or something, she was really unlucky

Hedrachi
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Re: Undeads in Dreadfall

#18 Post by Hedrachi »

Hrm... the smallest I think I've been when entering Dreadfell and being able to get out of there in one piece was when I entered at level 24. Might want to see if you can get level 21-25ish before attempting Dreadfell. More spells, more mana, more health, etc. Btw... "holy trinity" of infusions/runes is 1x shielding, 1x regen, 1x wild. Make sure the wild one can cure more than just poison, and try to get them to scale with a stat you need to increase for your class. If you want, you can change the wild one to a second regen as the wild infusion does have a small limitation.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

kyuubee
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Re: Undeads in Dreadfall

#19 Post by kyuubee »

"holy trinity" of infusions/runes is 1x shielding, 1x regen, 1x wild. Make sure the wild one can cure more than just poison, and try to get them to scale with a stat you need to increase for your class.
oh, sure. i had 5 slots: 2 shielding, 1 regen, 1 wild (physical, magical, something else) and 1 manasurge. my non-cornac archmages have the same set but with one shielding. hm, probably the last one can be changed to something (movement?) else with pumping manaflow.

kyuubee
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Re: Undeads in Dreadfall

#20 Post by kyuubee »

well, what level is good for dreadfell? i received the quest to clear dreadfell at level 20, got level 21 completing tempest peak quest, got level 22 descending through dreadfell and was killed by the master.
and it seems it wasn't a coincidence, he just was too strong for me. the tower was a bit nasty too. i hardly managed to kill him once with a lot of stairdancing but then he resurrected and summoned some servants including one skeleton master archer (maybe it wasn't summoned and just decided to look why it's so noisy there) who, shooting through his friends, unluckily pinned me so i couldn't leave the floor (and i don't understand why my wild infusion didn't remove that pinning), i was forced to teleport and then to die soon because the master found me.

anyway it seems to be not normal even if i had killed him. you all call stairdancing 'stairscumming' and for some reason so i probably supposed to be quite stronger when i meet the master and not to be forced to use this tactic just for having a chance to kill him. should i clear every dungeon, except maybe spellblaze, before visiting dreadfell? what level is relatively safe? i play in roguelike mode so i cannot spam lives softening the master ><

Hedrachi
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Re: Undeads in Dreadfall

#21 Post by Hedrachi »

There are dungeons on the game map which do not have a quest for them, or do not have a quest for them when you enter. Try looking for the one that has a ring of blood in it, and try one that halflings built long ago. The others... probably better if you waited til after Dreadfell. There's also a dungeon in the Daikara dungeon, have you been doing that one?

Master is a bit of a "remember everything you've already learned about fighting in TOME and use it here" fight, you gotta try and limit the number of things that can attack you as much as possible. If you can get him to resurrect, you can beat him. Archers won't attack you unless they have a clear shot; mages will not attack you unless the foes between you and the mage are either too healthy for the spell to kill them, or so low on hp that they'd die soon anyway. Remember, if you've got many foes in sight, never use beam attacks on the closest foes you can see. Try to move the mouse around and get as many as possible lined up.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

kyuubee
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Re: Undeads in Dreadfall

#22 Post by kyuubee »

thanks, i'll try. i know what dungeons you meant... huh, i doubt i can gain many levels there, especially in that with ring of blood. maybe i'll try ruined dungeon

>Archers won't attack you unless they have a clear shot;

i played an archer too and i tried to shoot it too but the aiming line was partially red because there was a skeleton warrior on the way. but it shot at least once anyway and hit me.

>mages will not attack you unless the foes between you and the mage are either too healthy for the spell to kill them, or so low on hp that they'd die soon anyway

lol, today i lost one character to a blood mage (6 lvl shalore archer vs 20+ blood mage, heh), that mage shot twice through an elven guard, it seems first time he thought that guard is too healthy and second time that guard would die soon anyway :3
it clearly can be seen in the log http://te4.org/characters/5898/tome/846 ... 1cc000edf0

Tom
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Re: Undeads in Dreadfall

#23 Post by Tom »

kyuubee wrote:well, what level is good for dreadfell?
The best way to kill The Master is to clear as much of his floor as possible before you take on him.
This can be done by using vision and detection wands.
If you spot The Master with the wand, clear out the opposite side of the floor without 'wakening up' The Master.
When you cleared out the 'other side' you can engage him and in emergency use a Teleport which puts you on the safe side to heal up.

Tom

tiger_eye
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Re: Undeads in Dreadfall

#24 Post by tiger_eye »

Here's what to do when you encounter The Master as a clvl 20 rogue:

(1) Place a couple of traps near The Master
(2) Run away using a movement infusion
(3) ...oh crap... :wink:
dreadfell_strategy.jpg
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Tom
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Re: Undeads in Dreadfall

#25 Post by Tom »

tiger_eye wrote: Here's what to do when you encounter The Master as a clvl 20 rogue:

(1) Place a couple of traps near The Master
(2) Run away using a movement infusion
(3) ...oh crap... :wink:
(4) Teleport

Tom

tiger_eye
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Re: Undeads in Dreadfall

#26 Post by tiger_eye »

Tom wrote:(4) Teleport
'Twas what I did (via staff of conveyance) after I dealt a bit of carnage with Whirlwind, Sweep, and laying down a couple traps away from the brittle oozes. Oh, and after being confused for a few turns :-/. I got a lucky teleport, though, which doesn't seem to happen nearly often enough :D

kyuubee
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Re: Undeads in Dreadfall

#27 Post by kyuubee »

Tom wrote: The best way to kill The Master is to clear as much of his floor as possible before you take on him.
This can be done by using vision and detection wands.
If you spot The Master with the wand, clear out the opposite side of the floor without 'wakening up' The Master.
When you cleared out the 'other side' you can engage him and in emergency use a Teleport which puts you on the safe side to heal up.
Tom
iast time i cleared almost all the floor before i met him. then i used my movement infusion and fled to the stairs.
he is a boss so he can find you pretty soon after teleporting and he summons his minions so even on a cleared floor there would be other undead except him. i am not sure though if he can summon vampires only or other kinds of undead too. if the latter is true it's is possible to get chain summoning when his summons summon their own servants :3
tiger_eye wrote:
Tom wrote:(4) Teleport
'Twas what I did (via staff of conveyance) after I dealt a bit of carnage with Whirlwind, Sweep, and laying down a couple traps away from the brittle oozes. Oh, and after being confused for a few turns :-/. I got a lucky teleport, though, which doesn't seem to happen nearly often enough :D
did you kill him?

Hedrachi
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Re: Undeads in Dreadfall

#28 Post by Hedrachi »

From what I seen, he can summon all sorts of undead... which unfortunately includes elder vampires, ghoulkings and ghasts. You run away from him and only him with a teleport, he'll find you with about 20 things following him.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

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