Typos
Moderator: Moderator
Re: Typos
Perhaps defender should be renamed aegis for wizard hats?
Re: Typos
Intro Archmage text:
"well over two thousands years" -> thousand
"had to do so in secret" -> just "do so in secret" to fit in with previous tense
"there your friends but you have..." comma between friends and but
In the Archmage Tarelion quest convo:
"was ripped from the world and throw into the void" -> thrown
"a disturbance there, if we do nothing" -> should use ; instead of ,
"well over two thousands years" -> thousand
"had to do so in secret" -> just "do so in secret" to fit in with previous tense
"there your friends but you have..." comma between friends and but
In the Archmage Tarelion quest convo:
"was ripped from the world and throw into the void" -> thrown
"a disturbance there, if we do nothing" -> should use ; instead of ,
Re: Typos
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Typos
In timed_effects.lua:
Line 773 is:
It has a period where one isn't needed and should read:
Line 773 is:
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on_gain = function(self, err) return "#Target# wanders around!.", "+Confused" end,
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on_gain = function(self, err) return "#Target# wanders around!", "+Confused" end,
Re: Typos
Two, actually:evouga wrote:The starting Yeek quest has a typo.
Lines 31 and 33: Replace "ritchs" with "ritch's" or "ritch".
Re: Typos
Not -strictly- a typo, but in the "show lore" option on the in-game menu, all the breeding pit lore has a title of "Clinician Korbek's experimental notes part one".
/lore/orc-prides.lua, line 286: Replace one with two
299: Replace one with three
312: Replace one with four
/lore/orc-prides.lua, line 286: Replace one with two
299: Replace one with three
312: Replace one with four
Re: Typos
There were a couple of typos in the recent typo fixes in svn. See corrected diff below:
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Index: game/modules/tome/data/quests/start-yeek.lua
===================================================================
--- game/modules/tome/data/quests/start-yeek.lua (revision 3635)
+++ game/modules/tome/data/quests/start-yeek.lua (working copy)
@@ -28,7 +28,7 @@
desc[#desc+1] = "#SLATE#* You must explore the underwater lair of Murgol.#WHITE#"
end
if self:isCompleted("ritch") then
- desc[#desc+1] = "#LIGHT_GREEN#* You have explored the ritch'z tunnels and vanquished their queen.#WHITE#"
+ desc[#desc+1] = "#LIGHT_GREEN#* You have explored the ritch's tunnels and vanquished their queen.#WHITE#"
else
desc[#desc+1] = "#SLATE#* You must explore ritch's tunnels.#WHITE#"
end
Index: game/modules/tome/data/lore/orc-prides.lua
===================================================================
--- game/modules/tome/data/lore/orc-prides.lua (revision 3635)
+++ game/modules/tome/data/lore/orc-prides.lua (working copy)
@@ -296,7 +296,7 @@
newLore{
id = "orc-breeding-3",
category = "orc prides",
- name = "Clinician Korbek's experimental notes part tree",
+ name = "Clinician Korbek's experimental notes part three",
lore = [[#{bold}#Clinician Korbek's experimental notes part three#{normal}#
My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further.
Re: Typos
Stupid pluralisation rules... prolly best spelling of ritch tunnels would be "ritch tunnels" (these tunnels are made for ritches) or "ritches' tunnels" (these are the ritches' tunnels).
Also, all instances of
should be:
As of b28 there's 5 in timed_effects.lua(773, 1532, 2406, 2427, 2448); one in ...\talents\chronomancy\anomalies.lua(242); and one in ...\zones\sandworm-lair\objects.lua(57).
Also, all instances of
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!."
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!"
Re: Typos
A few typos exist in /data/talents/psionic/psi-fighting.lua, for the Telekinetic Smash power:
From what I can see, this thing is checking to see if there's a telekinetically wielded weapon, but the error message it gives when there isn't something wielded is for something wielded in the mainhand. Perhaps the message should read: "You cannot do that without a telekinetically wielded weapon."
Also, line 57:
The description states you attack with your mainhand weapon (you attack with your telekinetically wielded weapon) and then get a free second attack with your mainhand weapon if Conduit is up. Perhaps it should be replaced with:
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local tkweapon = self:getInven("MAINHAND") and self:getInven("MAINHAND")[1]
if type(tkweapon) == "boolean" then tkweapon = nil end
if not tkweapon then
game.logPlayer(self, "You cannot do that without a weapon in your hands.")
return nil
end
Also, line 57:
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return ([[Gather your will and brutally smash the target with your mainhand weapon, doing %d%% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage.]]):
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return ([[Gather your will and brutally smash the target with your telekinetically wielded weapon, doing %d%% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage.]]):
Re: Typos
Hmm, well, I'm not that keen on some of your locked description changes. For skeletons and mindslayers I think commas work better than semi-colons - they give more of a poetic feel to the text. For yeeks the capitalisation of "way" (two occurrences) is quite contrary to the attempt at subtlety. For the Arena text I think you've made it far too dry - full sentence structures are absolutely unnecessary.
I appreciate your desire for grammatical correctness (and an immense job you've done in hunting out many errors) but it can interfere with poetic colour. I think there should be some separation of typos (what are clearly mistakes) and real changes to the text. The former should be included without question, whilst the latter should be more open to discussion.
I appreciate your desire for grammatical correctness (and an immense job you've done in hunting out many errors) but it can interfere with poetic colour. I think there should be some separation of typos (what are clearly mistakes) and real changes to the text. The former should be included without question, whilst the latter should be more open to discussion.
Re: Typos
I'm a founder member of the campaign for the retention of the semi-colon!
The only proper use of of the semi-colon is here (where you have two sub-sentences...

The only proper use of of the semi-colon is here (where you have two sub-sentences...
Which is really nice! I like it.type = "subclass",
name = "Mindslayer",
locked = function() return profile.mod.allow_build.psionic_mindslayer end,
- locked_desc = "A thought can inspire, a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.",
+ locked_desc = "A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.",
desc = {
Regards
Jon.
Jon.
Re: Typos
I can possibly accept it there, though I personally think a comma looks better. For the skeleton text a semi-colon is fundamentally wrong. A semi-colon is a dry grammatical instrument, and though it is of wondrous use in essays it should not be applied to poetic text.