Code: Select all
Index: game/modules/tome/class/interface/Combat.lua
===================================================================
--- game/modules/tome/class/interface/Combat.lua (revision 3610)
+++ game/modules/tome/class/interface/Combat.lua (working copy)
@@ -829,7 +829,7 @@
function _M:combatSpellResist()
local add = 0
if self:knowTalent(self.T_POWER_IS_MONEY) then
- add = add + util.bound(self.money / (60 - self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 5), 0, self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 10)
+ add = add + util.bound(self.money / (80 - self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 5), 0, self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 10)
end
return self.combat_spellresist + (self:getMag() + self:getWil() + (self:getLck() - 50) * 0.5) * 0.35 + add
end
@@ -842,7 +842,7 @@
add = add + t.getMental(self, t)
end
if self:knowTalent(self.T_POWER_IS_MONEY) then
- add = add + util.bound(self.money / (60 - self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 5), 0, self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 10)
+ add = add + util.bound(self.money / (80 - self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 5), 0, self:getTalentLevelRaw(self.T_POWER_IS_MONEY) * 10)
end
return self.combat_mentalresist + (self:getCun() + self:getWil() + (self:getLck() - 50) * 0.5) * 0.35 + add
end